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Revamp attack delays / hastes / slows based on dev quotes
See changelog
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@@ -7,6 +7,10 @@ Example $mob->GetSpellStat(121, "range"); //Returns spell range
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Example $mob->GetSpellStat(121, "effectid", 1); //Returns the the value of effectid1
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This will allow you to pull almost all the data for any spell in quest files.
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demonstar55: Move the client's SetAttackTimer to the end of Client::CalcBonuses to keep the haste in sync
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demonstar55: Correct haste/slow "stacking" rules
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demonstar55: Correct SE_AttackSpeed4 to respect unslowable
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demonstar55: Make the haste be between 1-225 like the client (<100 = slow, >100 = haste) to ...
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demonstar55: Correct Hundred Hands effect and use formula provided by devs
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== 09/24/2014 ==
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Uleat: Re-ordered server opcodes and handlers to give them some predictability of location (I need this for the inventory re-enumeration.)
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