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[Rules] Add Rule to allow Assassinate on non-Humanoid body types. (#2331)
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@ -487,6 +487,7 @@ RULE_INT(Combat, FrontalStunImmunityClasses, 0, "Bitmask for Classes than have f
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RULE_BOOL(Combat, NPCsUseFrontalStunImmunityClasses, false, "Enable or disable NPCs using frontal stun immunity Classes from Combat:FrontalStunImmunityClasses, false by default.")
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RULE_BOOL(Combat, NPCsUseFrontalStunImmunityClasses, false, "Enable or disable NPCs using frontal stun immunity Classes from Combat:FrontalStunImmunityClasses, false by default.")
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RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have frontal stun immunity, Ogre (512) only by default.")
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RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have frontal stun immunity, Ogre (512) only by default.")
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RULE_BOOL(Combat, NPCsUseFrontalStunImmunityRaces, true, "Enable or disable NPCs using frontal stun immunity Races from Combat:FrontalStunImmunityRaces, true by default.")
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RULE_BOOL(Combat, NPCsUseFrontalStunImmunityRaces, true, "Enable or disable NPCs using frontal stun immunity Races from Combat:FrontalStunImmunityRaces, true by default.")
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RULE_BOOL(Combat, AssassinateOnlyHumanoids, true, "Enable or disable Assassinate only being allowed on Humanoids, true by default.")
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RULE_BOOL(Combat, HeadshotOnlyHumanoids, true, "Enable or disable Headshot only being allowed on Humanoids, true by default.")
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RULE_BOOL(Combat, HeadshotOnlyHumanoids, true, "Enable or disable Headshot only being allowed on Humanoids, true by default.")
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RULE_CATEGORY_END()
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RULE_CATEGORY_END()
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@ -2189,8 +2189,13 @@ int Mob::TryHeadShot(Mob *defender, EQ::skills::SkillType skillInUse)
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int Mob::TryAssassinate(Mob *defender, EQ::skills::SkillType skillInUse)
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int Mob::TryAssassinate(Mob *defender, EQ::skills::SkillType skillInUse)
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{
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{
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if (defender && (defender->GetBodyType() == BT_Humanoid) && !defender->IsClient() && GetLevel() >= 60 &&
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if (
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(skillInUse == EQ::skills::SkillBackstab || skillInUse == EQ::skills::SkillThrowing)) {
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defender &&
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!defender->IsClient() &&
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GetLevel() >= 60 &&
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(skillInUse == EQ::skills::SkillBackstab || skillInUse == EQ::skills::SkillThrowing) &&
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(defender->GetBodyType() == BT_Humanoid || !RuleB(Combat, AssassinateOnlyHumanoids))
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) {
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int chance = GetDEX();
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int chance = GetDEX();
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if (skillInUse == EQ::skills::SkillBackstab) {
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if (skillInUse == EQ::skills::SkillBackstab) {
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chance = 100 * chance / (chance + 3500);
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chance = 100 * chance / (chance + 3500);
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