diff --git a/zone/client.cpp b/zone/client.cpp index 1836e54bb..1c0226c40 100644 --- a/zone/client.cpp +++ b/zone/client.cpp @@ -7851,10 +7851,11 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui int32 current_value; // Get the npc faction list - if (!database.GetNPCFactionList(npc_id, faction_id, npc_value, temp)) + if (!content_db.GetNPCFactionList(npc_id, faction_id, npc_value, temp)) { return; - for (int i = 0; i < MAX_NPC_FACTIONS; i++) - { + } + + for (int i = 0; i < MAX_NPC_FACTIONS; i++) { int32 faction_before_hit; int32 faction_to_use_for_messaging; FactionMods fm; diff --git a/zone/npc.cpp b/zone/npc.cpp index aef8d5fac..44cdd1344 100644 --- a/zone/npc.cpp +++ b/zone/npc.cpp @@ -3195,7 +3195,7 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker) if (mob->GetLevel() >= 50 || attacker->GetLevelCon(mob->GetLevel()) != CON_GRAY) { bool use_primary_faction = false; if (mob->GetPrimaryFaction() == sender->CastToNPC()->GetPrimaryFaction()) { - const NPCFactionList *cf = database.GetNPCFactionEntry(mob->CastToNPC()->GetNPCFactionID()); + const NPCFactionList *cf = content_db.GetNPCFactionEntry(mob->CastToNPC()->GetNPCFactionID()); if (cf) { if (cf->assistprimaryfaction != 0) { use_primary_faction = true;