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More load and delete changes for corpses
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@@ -296,6 +296,7 @@ public:
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/* Corpses */
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bool ClearCorpseItems(uint32 db_id);
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bool DeleteItemOffCharacterCorpse(uint32 db_id, uint32 equip_slot, uint32 item_id);
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uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
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bool LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs);
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Corpse* LoadCharacterCorpse(uint32 player_corpse_id);
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