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More load and delete changes for corpses
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@@ -335,7 +335,6 @@ public:
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bool CheckAccess(int16 iDBLevel, int16 iDefaultLevel);
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void CheckQuests(const char* zonename, const char* message, uint32 npc_id, uint32 item_id, Mob* other);
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void LogLoot(Client* player,Corpse* corpse,const Item_Struct* item);
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bool AutoAttackEnabled() const { return auto_attack; }
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bool AutoFireEnabled() const { return auto_fire; }
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void MakeCorpse(uint32 exploss);
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