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[Server] Tweak inter process keepalive timers; this is a very tiny overhead for inter-process chatter to check for connection liveness (#1502)
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06890f695a
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@ -72,7 +72,7 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> wo
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std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
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std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
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);
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);
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m_keepalive = std::make_unique<EQ::Timer>(5000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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}
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}
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WorldServer::~WorldServer() = default;
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WorldServer::~WorldServer() = default;
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@ -552,7 +552,7 @@ bool LoginServer::Connect()
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);
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);
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}
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}
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m_keepalive = std::make_unique<EQ::Timer>(5000, true, std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
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return true;
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return true;
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}
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}
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@ -43,7 +43,7 @@ ZSList::ZSList()
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memset(pLockedZones, 0, sizeof(pLockedZones));
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memset(pLockedZones, 0, sizeof(pLockedZones));
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m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1));
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m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(2500, true, std::bind(&ZSList::OnKeepAlive, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(1500, true, std::bind(&ZSList::OnKeepAlive, this, std::placeholders::_1));
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}
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}
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ZSList::~ZSList() {
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ZSList::~ZSList() {
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@ -86,7 +86,7 @@ void WorldServer::Connect()
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m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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m_keepalive = std::make_unique<EQ::Timer>(2500, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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}
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}
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bool WorldServer::SendPacket(ServerPacket *pack)
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bool WorldServer::SendPacket(ServerPacket *pack)
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