Work on making the paths work well when being z corrected esp for nav meshes

This commit is contained in:
KimLS
2017-08-05 20:54:43 -07:00
parent 832c31a41a
commit 3afee1f841
4 changed files with 57 additions and 11 deletions
+14 -5
View File
@@ -9,6 +9,8 @@
#include "client.h"
#include "../common/compression.h"
extern Zone *zone;
struct PathfinderNavmesh::Implementation
{
dtNavMesh *nav_mesh;
@@ -47,12 +49,12 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
dtQueryFilter filter;
filter.setIncludeFlags(65535U);
filter.setAreaCost(0, 1.0f); //Normal
filter.setAreaCost(1, 1.0f); //Water
filter.setAreaCost(2, 1.0f); //Lava
filter.setAreaCost(1, 2.0f); //Water
filter.setAreaCost(2, 2.0f); //Lava
filter.setAreaCost(4, 1.0f); //PvP
filter.setAreaCost(5, 1.0f); //Slime
filter.setAreaCost(6, 1.0f); //Ice
filter.setAreaCost(7, 1.0f); //V Water (Frigid Water)
filter.setAreaCost(5, 1.5f); //Slime
filter.setAreaCost(6, 1.5f); //Ice
filter.setAreaCost(7, 2.0f); //V Water (Frigid Water)
filter.setAreaCost(8, 1.0f); //General Area
filter.setAreaCost(9, 1.0f); //Portal
@@ -104,6 +106,13 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
node.z = straight_path[i * 3 + 1];
node.y = straight_path[i * 3 + 2];
if (zone->HasMap()) {
auto best_z = zone->zonemap->FindBestZ(node, nullptr);
if (best_z != BEST_Z_INVALID) {
node.z = best_z;
}
}
unsigned short flag = 0;
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
if (flag & 512) {