mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-22 15:48:22 +00:00
Work on making the paths work well when being z corrected esp for nav meshes
This commit is contained in:
+2
-4
@@ -1227,7 +1227,6 @@ protected:
|
||||
void CalculateNewFearpoint();
|
||||
float FindGroundZ(float new_x, float new_y, float z_offset=0.0);
|
||||
glm::vec3 UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChange, bool &NodeReached);
|
||||
void PrintRoute();
|
||||
|
||||
virtual float GetSympatheticProcChances(uint16 spell_id, int16 ProcRateMod, int32 ItemProcRate = 0);
|
||||
int16 GetSympatheticSpellProcRate(uint16 spell_id);
|
||||
@@ -1373,8 +1372,6 @@ protected:
|
||||
int32 GetItemFactionBonus(uint32 pFactionID);
|
||||
void ClearItemFactionBonuses();
|
||||
|
||||
void CalculateFearPosition();
|
||||
|
||||
bool flee_mode;
|
||||
Timer flee_timer;
|
||||
Timer fix_z_timer;
|
||||
@@ -1401,7 +1398,6 @@ protected:
|
||||
int npc_assist_cap;
|
||||
Timer assist_cap_timer; // clear assist cap so more nearby mobs can be called for help
|
||||
|
||||
|
||||
int patrol;
|
||||
glm::vec3 m_FearWalkTarget;
|
||||
bool currently_fleeing;
|
||||
@@ -1412,6 +1408,8 @@ protected:
|
||||
IPathfinder::IPath Route;
|
||||
std::unique_ptr<Timer> PathRecalcTimer;
|
||||
bool DistractedFromGrid;
|
||||
glm::vec3 PathingLastPosition;
|
||||
int PathingLoopCount;
|
||||
|
||||
uint32 pDontHealMeBefore;
|
||||
uint32 pDontBuffMeBefore;
|
||||
|
||||
Reference in New Issue
Block a user