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Add temp hack for num hits and UF
Not sure what I screwed up, could of sworn it was working right before, but that was also 3 AM or something Rewrote UF's OP_BuffCreate to use the Write* functions which are a bit more straight forward
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@@ -3396,6 +3396,9 @@ void Mob::BuffProcess()
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if(buffs[buffs_i].UpdateClient == true)
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{
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CastToClient()->SendBuffDurationPacket(buffs[buffs_i]);
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// Hack to get UF to play nicer, RoF seems fine without it
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if (CastToClient()->GetClientVersion() == EQClientUnderfoot)
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CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);
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buffs[buffs_i].UpdateClient = false;
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}
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}
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