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Fixed melee lifetap overflows - Because being healed for uint16s is not cool.
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-2
@@ -312,8 +312,8 @@ struct StatBonuses {
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int16 FlurryChance;
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int16 Accuracy[HIGHEST_SKILL+2]; //Accuracy/15 == % increase [Spell Effect: Accuracy)
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int16 HundredHands; //extra haste, stacks with all other haste i
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int16 MeleeLifetap; //i
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int16 Vampirism; //i
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int32 MeleeLifetap; //i
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int32 Vampirism; //i
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int16 HealRate; // Spell effect that influences effectiveness of heals
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int32 MaxHPChange; // Spell Effect
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int16 SkillDmgTaken[HIGHEST_SKILL+2]; // All Skills + -1
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