Fixed more instances of AA timers being eaten

Every time I touch zone/AA.cpp to fix timers it gets uglier.
This should fix the bug reported here: http://www.peqtgc.com/phpBB3/viewtopic.php?f=17&t=14125
It should also fix AAs not being reset when it when you have no buff slots free (confirmed on live)
This commit is contained in:
Michael Cook
2013-10-09 02:00:49 -04:00
parent 9a19a00bdc
commit 3a95f81196
3 changed files with 17 additions and 7 deletions
+3
View File
@@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 10/09/2013 ==
demonstar55: Fixed some more instances of the AA timer being eaten
== 10/08/2013 ==
demonstar55: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
demonstar55: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell