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[Quest API] Add multiple augment related methods to Perl/Lua. (#1930)
* [Quest API] Add multiple augment related methods to Perl/Lua. - Add $inventory->CountAugmentEquippedByID(item_id) to Perl. - Add $inventory->HasAugmentEquippedByID(item_id) to Perl. - Add $item->ContainsAugmentByID(item_id) to Perl. - Add $item->CountAugmentByID(item_id) to Perl. - Add inventory:CountAugmentEquippedByID(item_id) to Perl. - Add inventory:HasAugmentEquippedByID(item_id) to Perl. - Add item:ContainsAugmentByID(item_id) to Perl. - Add item:CountAugmentByID(item_id) to Perl. * Update inventory_profile.cpp
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@@ -164,6 +164,16 @@ int Lua_Inventory::GetSlotByItemInst(Lua_ItemInst inst) {
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return self->GetSlotByItemInst(inst);
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}
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int Lua_Inventory::CountAugmentEquippedByID(uint32 item_id) {
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Lua_Safe_Call_Int();
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return self->CountAugmentEquippedByID(item_id);
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}
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bool Lua_Inventory::HasAugmentEquippedByID(uint32 item_id) {
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Lua_Safe_Call_Bool();
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return self->HasAugmentEquippedByID(item_id);
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}
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luabind::scope lua_register_inventory() {
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return luabind::class_<Lua_Inventory>("Inventory")
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.def(luabind::constructor<>())
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@@ -174,6 +184,7 @@ luabind::scope lua_register_inventory() {
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.def("CalcSlotId", (int(Lua_Inventory::*)(int,int))&Lua_Inventory::CalcSlotId)
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.def("CanItemFitInContainer", (bool(Lua_Inventory::*)(Lua_Item,Lua_Item))&Lua_Inventory::CanItemFitInContainer)
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.def("CheckNoDrop", (bool(Lua_Inventory::*)(int))&Lua_Inventory::CheckNoDrop)
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.def("CountAugmentEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountAugmentEquippedByID)
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.def("DeleteItem", (bool(Lua_Inventory::*)(int))&Lua_Inventory::DeleteItem)
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.def("DeleteItem", (bool(Lua_Inventory::*)(int,int))&Lua_Inventory::DeleteItem)
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.def("FindFreeSlot", (int(Lua_Inventory::*)(bool,bool))&Lua_Inventory::FindFreeSlot)
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@@ -182,6 +193,7 @@ luabind::scope lua_register_inventory() {
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.def("GetItem", (Lua_ItemInst(Lua_Inventory::*)(int))&Lua_Inventory::GetItem)
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.def("GetItem", (Lua_ItemInst(Lua_Inventory::*)(int,int))&Lua_Inventory::GetItem)
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.def("GetSlotByItemInst", (int(Lua_Inventory::*)(Lua_ItemInst))&Lua_Inventory::GetSlotByItemInst)
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.def("HasAugmentEquippedByID", (bool(Lua_Inventory::*)(uint32))&Lua_Inventory::HasAugmentEquippedByID)
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.def("HasItem", (int(Lua_Inventory::*)(int))&Lua_Inventory::HasItem)
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.def("HasItem", (int(Lua_Inventory::*)(int,int))&Lua_Inventory::HasItem)
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.def("HasItem", (int(Lua_Inventory::*)(int,int,int))&Lua_Inventory::HasItem)
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