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Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets.
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+5
-1
@@ -697,7 +697,9 @@ public:
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void SendGuildJoin(GuildJoin_Struct* gj);
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void RefreshGuildInfo();
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int GetClientMaxLevel() const { return client_max_level; }
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void SetClientMaxLevel(int max_level) { client_max_level = max_level; }
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void CheckManaEndUpdate();
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void SendManaUpdate();
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void SendEnduranceUpdate();
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@@ -1644,6 +1646,8 @@ private:
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void InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, bool log, bool silent, bool &error, int depth);
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bool InterrogateInventory_error(int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, int depth);
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int client_max_level;
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#ifdef BOTS
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struct BotOwnerOptions {
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bool death_marquee;
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