Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets.

This commit is contained in:
Kinglykrab
2018-12-13 21:44:52 -05:00
parent 838ab5b77e
commit 3a757a7a85
6 changed files with 48 additions and 26 deletions
+15
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 12/15/2018 ==
Kinglykrab: Added multiple new instance related quest functions.
1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
- Allows you to pull the instance ID of a client by character ID.
2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to assign an instance to a client by character ID.
3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to remove a client from an instance by character ID.
Added spell buckets, similar to spell globals.
- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.
Added max level by data bucket.
- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
== 10/09/2018 ==
Uleat: Added bot owner options
- usage: ^owneroption [option] (or aliased as: ^oo [option])