Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon

Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
This commit is contained in:
Akkadius
2014-12-27 18:24:42 -06:00
parent b63dbd50a8
commit 3a488e3a61
19 changed files with 413 additions and 494 deletions
+8 -8
View File
@@ -12,42 +12,42 @@
Lua_Mob Lua_HateEntry::GetEnt() {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->ent);
return Lua_Mob(self->entity_on_hatelist);
}
void Lua_HateEntry::SetEnt(Lua_Mob e) {
Lua_Safe_Call_Void();
self->ent = e;
self->entity_on_hatelist = e;
}
int Lua_HateEntry::GetDamage() {
Lua_Safe_Call_Int();
return self->damage;
return self->hatelist_damage;
}
void Lua_HateEntry::SetDamage(int value) {
Lua_Safe_Call_Void();
self->damage = value;
self->hatelist_damage = value;
}
int Lua_HateEntry::GetHate() {
Lua_Safe_Call_Int();
return self->hate;
return self->stored_hate_amount;
}
void Lua_HateEntry::SetHate(int value) {
Lua_Safe_Call_Void();
self->hate = value;
self->stored_hate_amount = value;
}
int Lua_HateEntry::GetFrenzy() {
Lua_Safe_Call_Int();
return self->bFrenzy;
return self->is_entity_frenzy;
}
void Lua_HateEntry::SetFrenzy(bool value) {
Lua_Safe_Call_Void();
self->bFrenzy = value;
self->is_entity_frenzy = value;
}
luabind::scope lua_register_hate_entry() {