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Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
Renamed and refactored most functions and variables in hate_list.h/cpp for readability Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables hate_list.cpp/.h style cleanup hate_list.h header function sort, comment erase functions should clearly state their function
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@@ -5227,7 +5227,7 @@ void Client::Handle_OP_DeleteSpawn(const EQApplicationPacket *app)
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entity_list.QueueClients(this, outapp, false);
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safe_delete(outapp);
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hate_list.RemoveEnt(this->CastToMob());
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hate_list.RemoveEntFromHateList(this->CastToMob());
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Disconnect();
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return;
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