mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
Renamed and refactored most functions and variables in hate_list.h/cpp for readability Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables hate_list.cpp/.h style cleanup hate_list.h header function sort, comment erase functions should clearly state their function
This commit is contained in:
+5
-5
@@ -3422,9 +3422,9 @@ void Bot::AI_Process() {
|
||||
rest_timer.Disable();
|
||||
|
||||
if(IsRooted())
|
||||
SetTarget(hate_list.GetClosest(this));
|
||||
SetTarget(hate_list.GetClosestEntOnHateList(this));
|
||||
else
|
||||
SetTarget(hate_list.GetTop(this));
|
||||
SetTarget(hate_list.GetEntWithMostHateInRange(this));
|
||||
|
||||
if(!GetTarget())
|
||||
return;
|
||||
@@ -3791,9 +3791,9 @@ void Bot::PetAIProcess() {
|
||||
if (IsEngaged()) {
|
||||
|
||||
if (botPet->IsRooted())
|
||||
botPet->SetTarget(hate_list.GetClosest(botPet));
|
||||
botPet->SetTarget(hate_list.GetClosestEntOnHateList(botPet));
|
||||
else
|
||||
botPet->SetTarget(hate_list.GetTop(botPet));
|
||||
botPet->SetTarget(hate_list.GetEntWithMostHateInRange(botPet));
|
||||
|
||||
// Let's check if we have a los with our target.
|
||||
// If we don't, our hate_list is wiped.
|
||||
@@ -5854,7 +5854,7 @@ bool Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, SkillUseTypes att
|
||||
|
||||
Save();
|
||||
|
||||
Mob *give_exp = hate_list.GetDamageTop(this);
|
||||
Mob *give_exp = hate_list.GetDamageTopOnHateList(this);
|
||||
Client *give_exp_client = nullptr;
|
||||
|
||||
if(give_exp && give_exp->IsClient())
|
||||
|
||||
Reference in New Issue
Block a user