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Merge remote-tracking branch 'upstream/master' into shieldability
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@@ -1628,6 +1628,16 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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break;
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}
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case SE_Double_Melee_Round:
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{
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if (newbon->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] < base1) {
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newbon->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = base1;
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newbon->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] = base2;
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}
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break;
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}
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case SE_ExtendedShielding:
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{
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if (newbon->ExtendedShielding < base1) {
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@@ -1644,6 +1654,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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break;
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}
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case SE_Worn_Endurance_Regen_Cap:
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newbon->ItemEnduranceRegenCap += base1;
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break;
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// to do
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case SE_PetDiscipline:
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break;
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@@ -2495,6 +2509,20 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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break;
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}
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case SE_Double_Melee_Round:
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{
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if (AdditiveWornBonus) {
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new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] += effect_value;
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new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] += base2;
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}
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if (new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] < effect_value) {
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new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
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new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] = base2;
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}
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break;
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}
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case SE_PercentXPIncrease:
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{
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if(new_bonus->XPRateMod < effect_value)
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@@ -3580,6 +3608,14 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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break;
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}
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case SE_Worn_Endurance_Regen_Cap:
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new_bonus->ItemEnduranceRegenCap += effect_value;
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break;
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case SE_ItemManaRegenCapIncrease:
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new_bonus->ItemManaRegenCap += effect_value;
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break;
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case SE_Weapon_Stance: {
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if (IsValidSpell(effect_value)) { //base1 is the spell_id of buff
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if (base2 <= WEAPON_STANCE_TYPE_MAX) { //0=2H, 1=Shield, 2=DW
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@@ -4500,6 +4536,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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itembonuses.ExtraAttackChanceSecondary[SBIndex::EXTRA_ATTACK_CHANCE] = effect_value;
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break;
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case SE_Double_Melee_Round:
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spellbonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
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aabonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
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itembonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
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break;
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case SE_PercentXPIncrease:
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spellbonuses.XPRateMod = effect_value;
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aabonuses.XPRateMod = effect_value;
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@@ -4964,6 +5006,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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itembonuses.ItemHPRegenCap = effect_value;
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break;
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case SE_Worn_Endurance_Regen_Cap:
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spellbonuses.ItemEnduranceRegenCap = effect_value;
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aabonuses.ItemEnduranceRegenCap = effect_value;
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itembonuses.ItemEnduranceRegenCap = effect_value;
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break;
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case SE_OffhandRiposteFail:
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spellbonuses.OffhandRiposteFail = effect_value;
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aabonuses.OffhandRiposteFail = effect_value;
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@@ -781,7 +781,7 @@ int32 Client::CalcManaRegen(bool bCombat)
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int32 Client::CalcManaRegenCap()
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{
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int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap;
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int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap + itembonuses.ItemManaRegenCap + spellbonuses.ItemManaRegenCap;
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return (cap * RuleI(Character, ManaRegenMultiplier) / 100);
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}
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@@ -1751,7 +1751,7 @@ int32 Client::CalcEnduranceRegen(bool bCombat)
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int32 Client::CalcEnduranceRegenCap()
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{
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int cap = RuleI(Character, ItemEnduranceRegenCap);
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int cap = RuleI(Character, ItemEnduranceRegenCap) + aabonuses.ItemEnduranceRegenCap + itembonuses.ItemEnduranceRegenCap + spellbonuses.ItemEnduranceRegenCap;
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return (cap * RuleI(Character, EnduranceRegenMultiplier) / 100);
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}
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@@ -394,6 +394,11 @@ bool Client::Process() {
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TriggerDefensiveProcs(auto_attack_target, EQ::invslot::slotPrimary, false);
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DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
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if (TryDoubleMeleeRoundEffect()) {
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DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
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}
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if (CheckAATimer(aaTimerRampage)) {
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entity_list.AEAttack(this, 30);
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}
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@@ -454,6 +454,7 @@ struct StatBonuses {
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int32 ExtraAttackChance[2]; // base chance(w/ 2H weapon)=0, amt of extra attacks=1
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int32 ExtraAttackChancePrimary[2]; // base chance=0, , amt of extra attacks=1
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int32 ExtraAttackChanceSecondary[2]; // base chance=0, , amt of extra attacks=1
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int32 DoubleMeleeRound[2]; // base chance=0, damage mod=1
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int32 DoTShielding;
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int32 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
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uint32 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
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@@ -549,6 +550,7 @@ struct StatBonuses {
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int32 DS_Mitigation_Percentage; // base = percent amt of DS mitigation. Negative value to reduce
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int32 Pet_Crit_Melee_Damage_Pct_Owner; // base = percent mod for pet critcal damage from owner
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int32 Pet_Add_Atk; // base = Pet ATK bonus from owner
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int32 ItemEnduranceRegenCap; // modify endurance regen cap
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int32 WeaponStance[WEAPON_STANCE_TYPE_MAX +1];// base = trigger spell id, base2 = 0 is 2h, 1 is shield, 2 is dual wield, [0]spid 2h, [1]spid shield, [2]spid DW
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@@ -673,6 +675,8 @@ namespace SBIndex {
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constexpr uint16 FINISHING_EFFECT_DMG = 1; // SPA 278, 439, 217
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constexpr uint16 FINISHING_EFFECT_LEVEL_MAX = 0; // SPA 440, 345, 346
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constexpr uint16 FINISHING_EFFECT_LEVEL_CHANCE_BONUS = 1; // SPA 440, 345, 346
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constexpr uint16 DOUBLE_MELEE_ROUND_CHANCE = 0; // SPA 471
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constexpr uint16 DOUBLE_MELEE_ROUND_DMG_BONUS = 1; // SPA 471
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};
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@@ -472,6 +472,8 @@ Mob::Mob(
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AssistAggro = false;
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npc_assist_cap = 0;
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use_double_melee_round_dmg_bonus = false;
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#ifdef BOTS
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m_manual_follow = false;
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#endif
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@@ -4842,6 +4844,10 @@ int16 Mob::GetMeleeDamageMod_SE(uint16 skill)
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dmg_mod += itembonuses.DamageModifier3[EQ::skills::HIGHEST_SKILL + 1] + spellbonuses.DamageModifier3[EQ::skills::HIGHEST_SKILL + 1] + aabonuses.DamageModifier3[EQ::skills::HIGHEST_SKILL + 1] +
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itembonuses.DamageModifier3[skill] + spellbonuses.DamageModifier3[skill] + aabonuses.DamageModifier3[skill];
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if (GetUseDoubleMeleeRoundDmgBonus()) {
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dmg_mod += itembonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] + spellbonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] + aabonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS];
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}
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if(dmg_mod < -100)
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dmg_mod = -100;
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@@ -4965,6 +4971,20 @@ void Mob::MeleeLifeTap(int32 damage) {
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}
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}
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bool Mob::TryDoubleMeleeRoundEffect() {
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auto chance = aabonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] + itembonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] +
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spellbonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE];
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if (chance && zone->random.Roll(chance)) {
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SetUseDoubleMeleeRoundDmgBonus(true);
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return true;
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}
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SetUseDoubleMeleeRoundDmgBonus(false);
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return false;
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}
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bool Mob::TryReflectSpell(uint32 spell_id)
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{
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if (!spells[spell_id].reflectable)
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@@ -844,6 +844,10 @@ public:
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bool CanFocusUseRandomEffectivenessByType(focusType type);
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int GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool best_focus = 0);
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bool TryDoubleMeleeRoundEffect();
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bool GetUseDoubleMeleeRoundDmgBonus() const { return use_double_melee_round_dmg_bonus; }
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inline void SetUseDoubleMeleeRoundDmgBonus(bool val) { use_double_melee_round_dmg_bonus = val; }
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void CastSpellOnLand(Mob* caster, int32 spell_id);
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void FocusProcLimitProcess();
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bool ApplyFocusProcLimiter(int32 spell_id, int buffslot = -1);
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@@ -1516,6 +1520,7 @@ protected:
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bool has_twohandbluntequiped;
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bool has_twohanderequipped;
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bool has_duelweaponsequiped;
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bool use_double_melee_round_dmg_bonus;
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bool can_facestab;
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bool has_numhits;
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bool has_MGB;
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@@ -3250,9 +3250,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_Ff_Value_Max:
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case SE_AddExtraAttackPct_1h_Primary:
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case SE_AddExtraAttackPct_1h_Secondary:
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case SE_Double_Melee_Round:
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case SE_Skill_Base_Damage_Mod:
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case SE_Worn_Endurance_Regen_Cap:
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case SE_Buy_AA_Rank:
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{
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break;
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}
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