Merge remote-tracking branch 'upstream/master' into shieldability

This commit is contained in:
KayenEQ
2021-08-12 22:12:42 -04:00
9 changed files with 89 additions and 6 deletions
+48
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@@ -1628,6 +1628,16 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
break;
}
case SE_Double_Melee_Round:
{
if (newbon->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] < base1) {
newbon->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = base1;
newbon->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] = base2;
}
break;
}
case SE_ExtendedShielding:
{
if (newbon->ExtendedShielding < base1) {
@@ -1644,6 +1654,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
break;
}
case SE_Worn_Endurance_Regen_Cap:
newbon->ItemEnduranceRegenCap += base1;
break;
// to do
case SE_PetDiscipline:
break;
@@ -2495,6 +2509,20 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
break;
}
case SE_Double_Melee_Round:
{
if (AdditiveWornBonus) {
new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] += effect_value;
new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] += base2;
}
if (new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] < effect_value) {
new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
new_bonus->DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] = base2;
}
break;
}
case SE_PercentXPIncrease:
{
if(new_bonus->XPRateMod < effect_value)
@@ -3580,6 +3608,14 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
break;
}
case SE_Worn_Endurance_Regen_Cap:
new_bonus->ItemEnduranceRegenCap += effect_value;
break;
case SE_ItemManaRegenCapIncrease:
new_bonus->ItemManaRegenCap += effect_value;
break;
case SE_Weapon_Stance: {
if (IsValidSpell(effect_value)) { //base1 is the spell_id of buff
if (base2 <= WEAPON_STANCE_TYPE_MAX) { //0=2H, 1=Shield, 2=DW
@@ -4500,6 +4536,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
itembonuses.ExtraAttackChanceSecondary[SBIndex::EXTRA_ATTACK_CHANCE] = effect_value;
break;
case SE_Double_Melee_Round:
spellbonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
aabonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
itembonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] = effect_value;
break;
case SE_PercentXPIncrease:
spellbonuses.XPRateMod = effect_value;
aabonuses.XPRateMod = effect_value;
@@ -4964,6 +5006,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
itembonuses.ItemHPRegenCap = effect_value;
break;
case SE_Worn_Endurance_Regen_Cap:
spellbonuses.ItemEnduranceRegenCap = effect_value;
aabonuses.ItemEnduranceRegenCap = effect_value;
itembonuses.ItemEnduranceRegenCap = effect_value;
break;
case SE_OffhandRiposteFail:
spellbonuses.OffhandRiposteFail = effect_value;
aabonuses.OffhandRiposteFail = effect_value;
+2 -2
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@@ -781,7 +781,7 @@ int32 Client::CalcManaRegen(bool bCombat)
int32 Client::CalcManaRegenCap()
{
int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap;
int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap + itembonuses.ItemManaRegenCap + spellbonuses.ItemManaRegenCap;
return (cap * RuleI(Character, ManaRegenMultiplier) / 100);
}
@@ -1751,7 +1751,7 @@ int32 Client::CalcEnduranceRegen(bool bCombat)
int32 Client::CalcEnduranceRegenCap()
{
int cap = RuleI(Character, ItemEnduranceRegenCap);
int cap = RuleI(Character, ItemEnduranceRegenCap) + aabonuses.ItemEnduranceRegenCap + itembonuses.ItemEnduranceRegenCap + spellbonuses.ItemEnduranceRegenCap;
return (cap * RuleI(Character, EnduranceRegenMultiplier) / 100);
}
+5
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@@ -394,6 +394,11 @@ bool Client::Process() {
TriggerDefensiveProcs(auto_attack_target, EQ::invslot::slotPrimary, false);
DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
if (TryDoubleMeleeRoundEffect()) {
DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
}
if (CheckAATimer(aaTimerRampage)) {
entity_list.AEAttack(this, 30);
}
+4
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@@ -454,6 +454,7 @@ struct StatBonuses {
int32 ExtraAttackChance[2]; // base chance(w/ 2H weapon)=0, amt of extra attacks=1
int32 ExtraAttackChancePrimary[2]; // base chance=0, , amt of extra attacks=1
int32 ExtraAttackChanceSecondary[2]; // base chance=0, , amt of extra attacks=1
int32 DoubleMeleeRound[2]; // base chance=0, damage mod=1
int32 DoTShielding;
int32 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
uint32 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
@@ -549,6 +550,7 @@ struct StatBonuses {
int32 DS_Mitigation_Percentage; // base = percent amt of DS mitigation. Negative value to reduce
int32 Pet_Crit_Melee_Damage_Pct_Owner; // base = percent mod for pet critcal damage from owner
int32 Pet_Add_Atk; // base = Pet ATK bonus from owner
int32 ItemEnduranceRegenCap; // modify endurance regen cap
int32 WeaponStance[WEAPON_STANCE_TYPE_MAX +1];// base = trigger spell id, base2 = 0 is 2h, 1 is shield, 2 is dual wield, [0]spid 2h, [1]spid shield, [2]spid DW
@@ -673,6 +675,8 @@ namespace SBIndex {
constexpr uint16 FINISHING_EFFECT_DMG = 1; // SPA 278, 439, 217
constexpr uint16 FINISHING_EFFECT_LEVEL_MAX = 0; // SPA 440, 345, 346
constexpr uint16 FINISHING_EFFECT_LEVEL_CHANCE_BONUS = 1; // SPA 440, 345, 346
constexpr uint16 DOUBLE_MELEE_ROUND_CHANCE = 0; // SPA 471
constexpr uint16 DOUBLE_MELEE_ROUND_DMG_BONUS = 1; // SPA 471
};
+20
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@@ -472,6 +472,8 @@ Mob::Mob(
AssistAggro = false;
npc_assist_cap = 0;
use_double_melee_round_dmg_bonus = false;
#ifdef BOTS
m_manual_follow = false;
#endif
@@ -4842,6 +4844,10 @@ int16 Mob::GetMeleeDamageMod_SE(uint16 skill)
dmg_mod += itembonuses.DamageModifier3[EQ::skills::HIGHEST_SKILL + 1] + spellbonuses.DamageModifier3[EQ::skills::HIGHEST_SKILL + 1] + aabonuses.DamageModifier3[EQ::skills::HIGHEST_SKILL + 1] +
itembonuses.DamageModifier3[skill] + spellbonuses.DamageModifier3[skill] + aabonuses.DamageModifier3[skill];
if (GetUseDoubleMeleeRoundDmgBonus()) {
dmg_mod += itembonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] + spellbonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS] + aabonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_DMG_BONUS];
}
if(dmg_mod < -100)
dmg_mod = -100;
@@ -4965,6 +4971,20 @@ void Mob::MeleeLifeTap(int32 damage) {
}
}
bool Mob::TryDoubleMeleeRoundEffect() {
auto chance = aabonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] + itembonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE] +
spellbonuses.DoubleMeleeRound[SBIndex::DOUBLE_MELEE_ROUND_CHANCE];
if (chance && zone->random.Roll(chance)) {
SetUseDoubleMeleeRoundDmgBonus(true);
return true;
}
SetUseDoubleMeleeRoundDmgBonus(false);
return false;
}
bool Mob::TryReflectSpell(uint32 spell_id)
{
if (!spells[spell_id].reflectable)
+5
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@@ -844,6 +844,10 @@ public:
bool CanFocusUseRandomEffectivenessByType(focusType type);
int GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool best_focus = 0);
bool TryDoubleMeleeRoundEffect();
bool GetUseDoubleMeleeRoundDmgBonus() const { return use_double_melee_round_dmg_bonus; }
inline void SetUseDoubleMeleeRoundDmgBonus(bool val) { use_double_melee_round_dmg_bonus = val; }
void CastSpellOnLand(Mob* caster, int32 spell_id);
void FocusProcLimitProcess();
bool ApplyFocusProcLimiter(int32 spell_id, int buffslot = -1);
@@ -1516,6 +1520,7 @@ protected:
bool has_twohandbluntequiped;
bool has_twohanderequipped;
bool has_duelweaponsequiped;
bool use_double_melee_round_dmg_bonus;
bool can_facestab;
bool has_numhits;
bool has_MGB;
+2 -1
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@@ -3250,9 +3250,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_Ff_Value_Max:
case SE_AddExtraAttackPct_1h_Primary:
case SE_AddExtraAttackPct_1h_Secondary:
case SE_Double_Melee_Round:
case SE_Skill_Base_Damage_Mod:
case SE_Worn_Endurance_Regen_Cap:
case SE_Buy_AA_Rank:
{
break;
}