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[Lua] Add IsImmuneToSpell Lua Mod (#4278)
* Add IsImmuneToSpell lua mod * Add lua_parser.h include in spells.cpp
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@@ -26,6 +26,7 @@ public:
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void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault);
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void GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault);
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void IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &return_value, bool &ignore_default);
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void GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault);
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void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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@@ -49,4 +50,5 @@ private:
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bool m_has_register_bug;
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bool m_has_common_damage;
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bool m_has_heal_damage;
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bool m_has_is_immune_to_spell;
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};
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