[Lua] Add IsImmuneToSpell Lua Mod (#4278)

* Add IsImmuneToSpell lua mod

* Add lua_parser.h include in spells.cpp
This commit is contained in:
Xackery
2024-04-28 05:20:34 -07:00
committed by GitHub
parent e268ab18f5
commit 39bb7e1723
5 changed files with 76 additions and 0 deletions
+53
View File
@@ -40,6 +40,7 @@ void LuaMod::Init()
m_has_register_bug = parser_->HasFunction("RegisterBug", package_name_);
m_has_common_damage = parser_->HasFunction("CommonDamage", package_name_);
m_has_heal_damage = parser_->HasFunction("HealDamage", package_name_);
m_has_is_immune_to_spell = parser_->HasFunction("IsImmuneToSpell", package_name_);
}
void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {
@@ -626,6 +627,58 @@ void LuaMod::GetExperienceForKill(Client *self, Mob *against, uint64 &returnValu
}
}
void LuaMod::IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &return_value, bool &ignore_default)
{
int start = lua_gettop(L);
try {
if (!m_has_is_immune_to_spell) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "IsImmuneToSpell");
Lua_Mob l_self(self);
Lua_Mob l_other(caster);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["caster"] = l_other;
e["spell_id"] = spell_id;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto ignore_default_obj = ret["ignore_default"];
if (luabind::type(ignore_default_obj) == LUA_TBOOLEAN) {
ignore_default = ignore_default || luabind::object_cast<bool>(ignore_default_obj);
}
auto return_value_obj = ret["return_value"];
if (luabind::type(return_value_obj) == LUA_TBOOLEAN) {
return_value = luabind::object_cast<bool>(return_value_obj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault)
{
int start = lua_gettop(L);