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Implemented LUA counterpart of EVENT_ENVIRONMENTAL_DAMAGE
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@@ -44,6 +44,8 @@ void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
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//Player
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void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_player_environmental_damage(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers)
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void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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