Implemented LUA counterpart of EVENT_ENVIRONMENTAL_DAMAGE

This commit is contained in:
Akkadius
2015-01-30 23:15:48 -06:00
parent 8229a578ee
commit 39a47ceb93
5 changed files with 20 additions and 1 deletions
+2
View File
@@ -44,6 +44,8 @@ void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
//Player
void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_environmental_damage(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers)
void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,