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Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.
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@@ -931,7 +931,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item
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hate += (2*((GetLevel()-25)/3));
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}
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other->AvoidDamage(this, TotalDmg, false); //CanRiposte=false - Can not riposte archery attacks.
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other->AvoidDamage(this, TotalDmg, false);
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other->MeleeMitigation(this, TotalDmg, minDmg);
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if(TotalDmg > 0)
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{
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