Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+1 -1
View File
@@ -931,7 +931,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item
hate += (2*((GetLevel()-25)/3));
}
other->AvoidDamage(this, TotalDmg, false); //CanRiposte=false - Can not riposte archery attacks.
other->AvoidDamage(this, TotalDmg, false);
other->MeleeMitigation(this, TotalDmg, minDmg);
if(TotalDmg > 0)
{