Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+2 -1
View File
@@ -48,7 +48,8 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
virtual bool Attack(Mob* other, int Hand = SLOT_PRIMARY, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false);
virtual bool Attack(Mob* other, int Hand = SLOT_PRIMARY, bool FromRiposte = false, bool IsStrikethrough = false,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
virtual Raid* GetRaid() { return 0; }