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Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.
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+2
-2
@@ -4713,7 +4713,7 @@ void Merc::DoClassAttacks(Mob *target) {
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classattack_timer.Start(reuse*HasteModifier/100);
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}
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bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell)
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bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts)
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{
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_ZP(Client_Attack);
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@@ -4724,7 +4724,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
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return false;
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}
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return NPC::Attack(other, Hand, bRiposte, IsStrikethrough, IsFromSpell);
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return NPC::Attack(other, Hand, bRiposte, IsStrikethrough, IsFromSpell, opts);
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}
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void Merc::Damage(Mob* other, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic)
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