Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+2 -2
View File
@@ -4713,7 +4713,7 @@ void Merc::DoClassAttacks(Mob *target) {
classattack_timer.Start(reuse*HasteModifier/100);
}
bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell)
bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts)
{
_ZP(Client_Attack);
@@ -4724,7 +4724,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
return false;
}
return NPC::Attack(other, Hand, bRiposte, IsStrikethrough, IsFromSpell);
return NPC::Attack(other, Hand, bRiposte, IsStrikethrough, IsFromSpell, opts);
}
void Merc::Damage(Mob* other, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic)