Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+3
View File
@@ -47,6 +47,7 @@ public:
bool Attack(Lua_Mob other, int hand, bool from_riposte);
bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough);
bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell);
bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::object opts);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot);
@@ -334,7 +335,9 @@ public:
int GetSkill(int skill_id);
void CalcBonuses();
int GetSpecialAbility(int ability);
int GetSpecialAbilityParam(int ability, int param);
void SetSpecialAbility(int ability, int level);
void SetSpecialAbilityParam(int ability, int param, int value);
void ClearSpecialAbilities();
void ProcessSpecialAbilities(std::string str);
void SetAppearance(int app);