Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ public:
//Gets the target with the most hate regardless of things like frenzy etc.
Mob* GetMostHate();
int AreaRampage(Mob *caster, Mob *target);
int AreaRampage(Mob *caster, Mob *target, ExtraAttackOptions *opts);
void SpellCast(Mob *caster, uint32 spell_id, float range);