Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+2 -2
View File
@@ -473,7 +473,7 @@ void HateList::PrintToClient(Client *c)
}
}
int HateList::AreaRampage(Mob *caster, Mob *target)
int HateList::AreaRampage(Mob *caster, Mob *target, ExtraAttackOptions *opts)
{
if(!target || !caster)
return 0;
@@ -501,7 +501,7 @@ int HateList::AreaRampage(Mob *caster, Mob *target)
Mob *cur = entity_list.GetMobID((*iter));
if(cur)
{
caster->Attack(cur);
caster->Attack(cur, 13, false, false, false, opts);
}
iter++;
}