Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+2 -1
View File
@@ -41,7 +41,8 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) { return; }
virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false) { return false; }
virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) { return false; }
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
virtual Raid* GetRaid() { return 0; }