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Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.
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+18
-1
@@ -82,7 +82,6 @@ typedef enum { //focus types
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#define HIGHEST_FOCUS focusAdditionalHeal //Should always be last focusType in enum
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enum {
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SPECATK_NONE = 0,
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SPECATK_SUMMON = 1,
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SPECATK_ENRAGE = 2,
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SPECATK_RAMPAGE = 3,
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@@ -472,5 +471,23 @@ private:
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Mob* owner;
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};
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struct ExtraAttackOptions {
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ExtraAttackOptions()
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: damage_percent(1.0f), damage_flat(0),
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armor_pen_percent(0.0f), armor_pen_flat(0),
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crit_percent(1.0f), crit_flat(0.0f),
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hate_percent(1.0f), hate_flat(0)
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{ }
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float damage_percent;
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int damage_flat;
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float armor_pen_percent;
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int armor_pen_flat;
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float crit_percent;
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float crit_flat;
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float hate_percent;
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int hate_flat;
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};
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#endif
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