Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.

This commit is contained in:
KimLS
2013-07-08 14:37:01 -07:00
parent 2f335372a0
commit 3992ac02bb
18 changed files with 400 additions and 400 deletions
+18 -1
View File
@@ -82,7 +82,6 @@ typedef enum { //focus types
#define HIGHEST_FOCUS focusAdditionalHeal //Should always be last focusType in enum
enum {
SPECATK_NONE = 0,
SPECATK_SUMMON = 1,
SPECATK_ENRAGE = 2,
SPECATK_RAMPAGE = 3,
@@ -472,5 +471,23 @@ private:
Mob* owner;
};
struct ExtraAttackOptions {
ExtraAttackOptions()
: damage_percent(1.0f), damage_flat(0),
armor_pen_percent(0.0f), armor_pen_flat(0),
crit_percent(1.0f), crit_flat(0.0f),
hate_percent(1.0f), hate_flat(0)
{ }
float damage_percent;
int damage_flat;
float armor_pen_percent;
int armor_pen_flat;
float crit_percent;
float crit_flat;
float hate_percent;
int hate_flat;
};
#endif