[Character] Convert Delete/Load/Save of Character Bandolier to Repositories (#3845)

* [Character] Convert Delete/Load/Save of Character Bandolier to Repositories

- Converts `DeleteCharacterBandolier`, `LoadCharacterBandolier`, and `SaveCharacterBandolier` to repositories.

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp
This commit is contained in:
Alex King 2024-01-07 00:25:13 -05:00 committed by GitHub
parent f8de9b9167
commit 397096996c
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3 changed files with 132 additions and 36 deletions

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@ -6,7 +6,7 @@
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_CHARACTER_BANDOLIER_REPOSITORY_H
@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseCharacterBandolierRepository {
public:
struct CharacterBandolier {
@ -124,8 +125,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
character_bandolier_id
)
);
@ -368,6 +370,72 @@ public:
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const CharacterBandolier &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.bandolier_id));
v.push_back(std::to_string(e.bandolier_slot));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.icon));
v.push_back("'" + Strings::Escape(e.bandolier_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<CharacterBandolier> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.bandolier_id));
v.push_back(std::to_string(e.bandolier_slot));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.icon));
v.push_back("'" + Strings::Escape(e.bandolier_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_CHARACTER_BANDOLIER_REPOSITORY_H

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@ -30,6 +30,7 @@
#include "../common/repositories/character_spells_repository.h"
#include "../common/repositories/character_skills_repository.h"
#include "../common/repositories/character_potionbelt_repository.h"
#include "../common/repositories/character_bandolier_repository.h"
#include <ctime>
#include <iostream>
@ -873,38 +874,47 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
{
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
character_id, EQ::profile::BANDOLIERS_SIZE);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i < EQ::profile::BANDOLIERS_SIZE; i++) {
const auto& l = CharacterBandolierRepository::GetWhere(
database,
fmt::format(
"`id` = {} LIMIT {}",
character_id,
EQ::profile::BANDOLIERS_SIZE
)
);
for (int i = 0; i < EQ::profile::BANDOLIERS_SIZE; i++) {
pp->bandoliers[i].Name[0] = '\0';
for (int si = 0; si < EQ::profile::BANDOLIER_ITEM_COUNT; si++) {
pp->bandoliers[i].Items[si].ID = 0;
pp->bandoliers[i].Items[si].Icon = 0;
pp->bandoliers[i].Items[si].Name[0] = '\0';
}
}
for (auto& row = results.begin(); row != results.end(); ++row) {
r = 0;
i = Strings::ToInt(row[r]); /* Bandolier ID */ r++;
si = Strings::ToInt(row[r]); /* Bandolier Slot */ r++;
const EQ::ItemData* item_data = database.GetItem(Strings::ToInt(row[r]));
for (const auto& e : l) {
const auto* item_data = database.GetItem(e.item_id);
if (item_data) {
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
pp->bandoliers[i].Items[si].Icon = Strings::ToInt(row[r]); r++; // Must use db value in case an Ornamentation is assigned
strncpy(pp->bandoliers[i].Items[si].Name, item_data->Name, 64);
}
else {
pp->bandoliers[i].Items[si].ID = 0; r++;
pp->bandoliers[i].Items[si].Icon = 0; r++;
pp->bandoliers[i].Items[si].Name[0] = '\0';
}
strcpy(pp->bandoliers[i].Name, row[r]); r++;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].ID = item_data->ID;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Icon = e.icon;
si++; // What is this for!?
strncpy(
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Name,
item_data->Name,
64
);
} else {
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].ID = 0;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Icon = 0;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Name[0] = '\0';
}
strncpy(pp->bandoliers[e.bandolier_id].Name, e.bandolier_name.c_str(), 32);
}
return true;
}
@ -1061,14 +1071,26 @@ void ZoneDatabase::SaveCharacterTribute(Client* c)
}
}
bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name)
bool ZoneDatabase::SaveCharacterBandolier(
uint32 character_id,
uint8 bandolier_id,
uint8 bandolier_slot,
uint32 item_id,
uint32 icon,
const char* bandolier_name
)
{
char bandolier_name_esc[64];
DoEscapeString(bandolier_name_esc, bandolier_name, strlen(bandolier_name));
std::string query = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%u, %u, %u, %u, %u,'%s')", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name_esc);
auto results = QueryDatabase(query);
LogDebug("ZoneDatabase::SaveCharacterBandolier for character ID: [{}], bandolier_id: [{}], bandolier_slot: [{}] item_id: [{}], icon:[{}] band_name:[{}] done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
return true;
return CharacterBandolierRepository::ReplaceOne(
*this,
CharacterBandolierRepository::CharacterBandolier{
.id = character_id,
.bandolier_id = bandolier_id,
.bandolier_slot = bandolier_slot,
.item_id = item_id,
.icon = icon,
.bandolier_name = bandolier_name
}
);
}
bool ZoneDatabase::SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon)
@ -1335,10 +1357,16 @@ bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
return true;
}
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id){
std::string query = StringFormat("DELETE FROM `character_bandolier` WHERE `bandolier_id` = %u AND `id` = %u", band_id, character_id);
QueryDatabase(query);
return true;
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 bandolier_id)
{
return CharacterBandolierRepository::DeleteWhere(
*this,
fmt::format(
"`id` = {} AND `bandolier_id` = {}",
character_id,
bandolier_id
)
);
}
bool ZoneDatabase::DeleteCharacterLeadershipAbilities(uint32 character_id)

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@ -423,7 +423,7 @@ public:
void DeleteItemRecast(uint32 char_id, uint32 recast_type);
bool DeleteCharacterAAs(uint32 character_id);
bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
bool DeleteCharacterBandolier(uint32 character_id, uint32 bandolier_id);
bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
bool DeleteCharacterMaterialColor(uint32 character_id);
bool DeleteCharacterLeadershipAbilities(uint32 character_id);