[Character] Convert Delete/Load/Save of Character Bandolier to Repositories (#3845)

* [Character] Convert Delete/Load/Save of Character Bandolier to Repositories

- Converts `DeleteCharacterBandolier`, `LoadCharacterBandolier`, and `SaveCharacterBandolier` to repositories.

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp
This commit is contained in:
Alex King
2024-01-07 00:25:13 -05:00
committed by GitHub
parent f8de9b9167
commit 397096996c
3 changed files with 132 additions and 36 deletions
+61 -33
View File
@@ -30,6 +30,7 @@
#include "../common/repositories/character_spells_repository.h"
#include "../common/repositories/character_skills_repository.h"
#include "../common/repositories/character_potionbelt_repository.h"
#include "../common/repositories/character_bandolier_repository.h"
#include <ctime>
#include <iostream>
@@ -873,38 +874,47 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
{
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
character_id, EQ::profile::BANDOLIERS_SIZE);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i < EQ::profile::BANDOLIERS_SIZE; i++) {
const auto& l = CharacterBandolierRepository::GetWhere(
database,
fmt::format(
"`id` = {} LIMIT {}",
character_id,
EQ::profile::BANDOLIERS_SIZE
)
);
for (int i = 0; i < EQ::profile::BANDOLIERS_SIZE; i++) {
pp->bandoliers[i].Name[0] = '\0';
for (int si = 0; si < EQ::profile::BANDOLIER_ITEM_COUNT; si++) {
pp->bandoliers[i].Items[si].ID = 0;
pp->bandoliers[i].Items[si].ID = 0;
pp->bandoliers[i].Items[si].Icon = 0;
pp->bandoliers[i].Items[si].Name[0] = '\0';
}
}
for (auto& row = results.begin(); row != results.end(); ++row) {
r = 0;
i = Strings::ToInt(row[r]); /* Bandolier ID */ r++;
si = Strings::ToInt(row[r]); /* Bandolier Slot */ r++;
const EQ::ItemData* item_data = database.GetItem(Strings::ToInt(row[r]));
for (const auto& e : l) {
const auto* item_data = database.GetItem(e.item_id);
if (item_data) {
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
pp->bandoliers[i].Items[si].Icon = Strings::ToInt(row[r]); r++; // Must use db value in case an Ornamentation is assigned
strncpy(pp->bandoliers[i].Items[si].Name, item_data->Name, 64);
}
else {
pp->bandoliers[i].Items[si].ID = 0; r++;
pp->bandoliers[i].Items[si].Icon = 0; r++;
pp->bandoliers[i].Items[si].Name[0] = '\0';
}
strcpy(pp->bandoliers[i].Name, row[r]); r++;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].ID = item_data->ID;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Icon = e.icon;
si++; // What is this for!?
strncpy(
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Name,
item_data->Name,
64
);
} else {
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].ID = 0;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Icon = 0;
pp->bandoliers[e.bandolier_id].Items[e.bandolier_slot].Name[0] = '\0';
}
strncpy(pp->bandoliers[e.bandolier_id].Name, e.bandolier_name.c_str(), 32);
}
return true;
}
@@ -1061,14 +1071,26 @@ void ZoneDatabase::SaveCharacterTribute(Client* c)
}
}
bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name)
bool ZoneDatabase::SaveCharacterBandolier(
uint32 character_id,
uint8 bandolier_id,
uint8 bandolier_slot,
uint32 item_id,
uint32 icon,
const char* bandolier_name
)
{
char bandolier_name_esc[64];
DoEscapeString(bandolier_name_esc, bandolier_name, strlen(bandolier_name));
std::string query = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%u, %u, %u, %u, %u,'%s')", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name_esc);
auto results = QueryDatabase(query);
LogDebug("ZoneDatabase::SaveCharacterBandolier for character ID: [{}], bandolier_id: [{}], bandolier_slot: [{}] item_id: [{}], icon:[{}] band_name:[{}] done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
return true;
return CharacterBandolierRepository::ReplaceOne(
*this,
CharacterBandolierRepository::CharacterBandolier{
.id = character_id,
.bandolier_id = bandolier_id,
.bandolier_slot = bandolier_slot,
.item_id = item_id,
.icon = icon,
.bandolier_name = bandolier_name
}
);
}
bool ZoneDatabase::SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon)
@@ -1335,10 +1357,16 @@ bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
return true;
}
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id){
std::string query = StringFormat("DELETE FROM `character_bandolier` WHERE `bandolier_id` = %u AND `id` = %u", band_id, character_id);
QueryDatabase(query);
return true;
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 bandolier_id)
{
return CharacterBandolierRepository::DeleteWhere(
*this,
fmt::format(
"`id` = {} AND `bandolier_id` = {}",
character_id,
bandolier_id
)
);
}
bool ZoneDatabase::DeleteCharacterLeadershipAbilities(uint32 character_id)