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Switch random function to std::mt19937
Added class EQEmu::Random Functions: EQEmu::Random::Int(int low, int high) EQEmu::Random::Real(double low, double high) EQEmu::Random::Roll(int required) EQEmu::Random::Roll(double required) EQEmu::Random::Reseed() For zone, you will access the random object through the zone object ex. zone->random.Int(0, 100); Int returns a random int between low and high Real returns a random double between low and high Roll(int) returns true if Int(0, 99) < required is true Roll(double) returns true if Real(0.0, 1.0) <= required is true
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@@ -22,6 +22,7 @@
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#include "../common/linked_list.h"
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#include "../common/rulesys.h"
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#include "../common/types.h"
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#include "../common/random.h"
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#include "qglobals.h"
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#include "spawn2.h"
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#include "spawngroup.h"
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@@ -253,6 +254,9 @@ public:
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void UpdateHotzone();
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std::unordered_map<int, item_tick_struct> tick_items;
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// random object that provides random values for the zone
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EQEmu::Random random;
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//MODDING HOOKS
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void mod_init();
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void mod_repop();
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@@ -310,7 +314,7 @@ private:
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Timer* Instance_Warning_timer;
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LinkedList<ZoneClientAuth_Struct*> client_auth_list;
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QGlobalCache *qGlobals;
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Timer hotzone_timer;
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};
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