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Switch random function to std::mt19937
Added class EQEmu::Random Functions: EQEmu::Random::Int(int low, int high) EQEmu::Random::Real(double low, double high) EQEmu::Random::Roll(int required) EQEmu::Random::Roll(double required) EQEmu::Random::Reseed() For zone, you will access the random object through the zone object ex. zone->random.Int(0, 100); Int returns a random int between low and high Real returns a random double between low and high Roll(int) returns true if Int(0, 99) < required is true Roll(double) returns true if Real(0.0, 1.0) <= required is true
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@@ -1344,7 +1344,7 @@ PathNode* PathManager::FindPathNodeByCoordinates(float x, float y, float z)
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int PathManager::GetRandomPathNode()
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{
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return MakeRandomInt(0, Head.PathNodeCount - 1);
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return zone->random.Int(0, Head.PathNodeCount - 1);
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}
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