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https://github.com/EQEmu/Server.git
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Switch random function to std::mt19937
Added class EQEmu::Random Functions: EQEmu::Random::Int(int low, int high) EQEmu::Random::Real(double low, double high) EQEmu::Random::Roll(int required) EQEmu::Random::Roll(double required) EQEmu::Random::Reseed() For zone, you will access the random object through the zone object ex. zone->random.Int(0, 100); Int returns a random int between low and high Real returns a random double between low and high Roll(int) returns true if Int(0, 99) < required is true Roll(double) returns true if Real(0.0, 1.0) <= required is true
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+15
-15
@@ -2356,7 +2356,7 @@ uint32 Mob::RandomTimer(int min,int max) {
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int r = 14000;
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if(min != 0 && max != 0 && min < max)
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{
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r = MakeRandomInt(min, max);
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r = zone->random.Int(min, max);
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}
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return r;
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}
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@@ -2753,7 +2753,7 @@ void Mob::ExecWeaponProc(const ItemInst *inst, uint16 spell_id, Mob *on) {
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if(IsClient())
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twinproc_chance = CastToClient()->GetFocusEffect(focusTwincast, spell_id);
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if(twinproc_chance && (MakeRandomInt(0,99) < twinproc_chance))
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if(twinproc_chance && zone->random.Roll(twinproc_chance))
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twinproc = true;
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if (IsBeneficialSpell(spell_id)) {
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@@ -3082,7 +3082,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
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{
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if(!target || !IsValidSpell(spell_id))
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return false;
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int spell_trig = 0;
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// Count all the percentage chances to trigger for all effects
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for(int i = 0; i < EFFECT_COUNT; i++)
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@@ -3098,7 +3098,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
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{
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if (spells[spell_id].effectid[i] == SE_SpellTrigger)
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{
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if(MakeRandomInt(0, trig_chance) <= spells[spell_id].base[i])
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if(zone->random.Int(0, trig_chance) <= spells[spell_id].base[i])
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{
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// If we trigger an effect then its over.
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if (IsValidSpell(spells[spell_id].base2[i])){
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@@ -3118,7 +3118,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
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// if the chances don't add to 100, then each effect gets a chance to fire, chance for no trigger as well.
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else
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{
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if(MakeRandomInt(0, 100) <= spells[spell_id].base[effect])
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if(zone->random.Int(0, 100) <= spells[spell_id].base[effect])
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{
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if (IsValidSpell(spells[spell_id].base2[effect])){
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SpellFinished(spells[spell_id].base2[effect], target, 10, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
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@@ -3223,7 +3223,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
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if (focus > 0)
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{
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if(MakeRandomInt(0, 100) <= focus)
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if(zone->random.Roll(focus))
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{
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Message(MT_Spells,"You twincast %s!",spells[spell_id].name);
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SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
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@@ -3242,7 +3242,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
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int32 focus = CalcFocusEffect(focusTwincast, buffs[i].spellid, spell_id);
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if(focus > 0)
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{
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if(MakeRandomInt(0, 100) <= focus)
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if(zone->random.Roll(focus))
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{
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SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
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}
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@@ -4023,7 +4023,7 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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{
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if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
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{
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if(MakeRandomInt(0,99) < spells[spell_id].base[i])
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if(zone->random.Roll(spells[spell_id].base[i]))
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SpellFinished(spells[spell_id].base2[i], this, 10, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
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}
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}
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@@ -4038,17 +4038,17 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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for(int i = 0; i < MAX_SPELL_TRIGGER*3; i+=3) {
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if(aabonuses.SpellOnKill[i] && IsValidSpell(aabonuses.SpellOnKill[i]) && (level >= aabonuses.SpellOnKill[i + 2])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(aabonuses.SpellOnKill[i + 1]))
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if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnKill[i + 1])))
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SpellFinished(aabonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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if(itembonuses.SpellOnKill[i] && IsValidSpell(itembonuses.SpellOnKill[i]) && (level >= itembonuses.SpellOnKill[i + 2])){
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if(MakeRandomInt(0, 99) < static_cast<int>(itembonuses.SpellOnKill[i + 1]))
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if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnKill[i + 1])))
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SpellFinished(itembonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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if(spellbonuses.SpellOnKill[i] && IsValidSpell(spellbonuses.SpellOnKill[i]) && (level >= spellbonuses.SpellOnKill[i + 2])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(spellbonuses.SpellOnKill[i + 1]))
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if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnKill[i + 1])))
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SpellFinished(spellbonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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@@ -4065,19 +4065,19 @@ bool Mob::TrySpellOnDeath()
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for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
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if(IsClient() && aabonuses.SpellOnDeath[i] && IsValidSpell(aabonuses.SpellOnDeath[i])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(aabonuses.SpellOnDeath[i + 1])) {
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if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnDeath[i + 1]))) {
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SpellFinished(aabonuses.SpellOnDeath[i], this, 10, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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if(itembonuses.SpellOnDeath[i] && IsValidSpell(itembonuses.SpellOnDeath[i])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(itembonuses.SpellOnDeath[i + 1])) {
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if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnDeath[i + 1]))) {
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SpellFinished(itembonuses.SpellOnDeath[i], this, 10, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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if(spellbonuses.SpellOnDeath[i] && IsValidSpell(spellbonuses.SpellOnDeath[i])) {
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if(MakeRandomInt(0, 99) < static_cast<int>(spellbonuses.SpellOnDeath[i + 1])) {
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if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnDeath[i + 1]))) {
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SpellFinished(spellbonuses.SpellOnDeath[i], this, 10, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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@@ -4240,7 +4240,7 @@ bool Mob::TryReflectSpell(uint32 spell_id)
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int chance = itembonuses.reflect_chance + spellbonuses.reflect_chance + aabonuses.reflect_chance;
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if(chance && MakeRandomInt(0, 99) < chance)
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if(chance && zone->random.Roll(chance))
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return true;
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return false;
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