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Switch random function to std::mt19937
Added class EQEmu::Random Functions: EQEmu::Random::Int(int low, int high) EQEmu::Random::Real(double low, double high) EQEmu::Random::Roll(int required) EQEmu::Random::Roll(double required) EQEmu::Random::Reseed() For zone, you will access the random object through the zone object ex. zone->random.Int(0, 100); Int returns a random int between low and high Real returns a random double between low and high Roll(int) returns true if Int(0, 99) < required is true Roll(double) returns true if Real(0.0, 1.0) <= required is true
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@@ -485,10 +485,10 @@ Mob *HateList::GetRandom()
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}
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auto iterator = list.begin();
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int random = MakeRandomInt(0, count - 1);
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int random = zone->random.Int(0, count - 1);
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for (int i = 0; i < random; i++)
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++iterator;
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return (*iterator)->ent;
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}
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