Switch random function to std::mt19937

Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
This commit is contained in:
Michael Cook (mackal)
2014-12-01 18:13:12 -05:00
parent a59cdc2c89
commit 395be050a3
42 changed files with 683 additions and 799 deletions
+4 -4
View File
@@ -13,7 +13,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
return false;
if (iChance < 100) {
if (MakeRandomInt(0, 100) > iChance){
if (zone->random.Int(0, 100) > iChance){
return false;
}
}
@@ -485,7 +485,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
if(botClass == PALADIN)
stunChance = 50;
if(!tar->GetSpecialAbility(UNSTUNABLE) && !tar->IsStunned() && (MakeRandomInt(1, 100) <= stunChance)) {
if(!tar->GetSpecialAbility(UNSTUNABLE) && !tar->IsStunned() && (zone->random.Int(1, 100) <= stunChance)) {
botSpell = GetBestBotSpellForStunByTargetType(this, ST_Target);
}
}
@@ -1843,7 +1843,7 @@ std::string Bot::GetBotMagicianPetType(Bot* botCaster) {
result = std::string("SumEarth");
else if(botCaster->GetLevel() < 30) {
// Under level 30
int counter = MakeRandomInt(0, 3);
int counter = zone->random.Int(0, 3);
switch(counter) {
case 0:
@@ -1865,7 +1865,7 @@ std::string Bot::GetBotMagicianPetType(Bot* botCaster) {
}
else {
// Over level 30
int counter = MakeRandomInt(0, 4);
int counter = zone->random.Int(0, 4);
switch(counter) {
case 0: