Switch random function to std::mt19937

Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
This commit is contained in:
Michael Cook (mackal)
2014-12-01 18:13:12 -05:00
parent a59cdc2c89
commit 395be050a3
42 changed files with 683 additions and 799 deletions
+3 -1
View File
@@ -3,6 +3,7 @@
#include "../common/string_util.h"
#include "../common/servertalk.h"
#include "../common/rulesys.h"
#include "../common/random.h"
#include "adventure.h"
#include "adventure_manager.h"
#include "worlddb.h"
@@ -14,6 +15,7 @@
extern ZSList zoneserver_list;
extern ClientList client_list;
extern EQEmu::Random emu_random;
AdventureManager::AdventureManager()
{
@@ -325,7 +327,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
if(eligible_adventures.size() > 0)
{
ea_iter = eligible_adventures.begin();
int c_index = MakeRandomInt(0, (eligible_adventures.size()-1));
int c_index = emu_random.Int(0, (eligible_adventures.size()-1));
for(int i = 0; i < c_index; ++i)
{
++ea_iter;