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https://github.com/EQEmu/Server.git
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Switch random function to std::mt19937
Added class EQEmu::Random Functions: EQEmu::Random::Int(int low, int high) EQEmu::Random::Real(double low, double high) EQEmu::Random::Roll(int required) EQEmu::Random::Roll(double required) EQEmu::Random::Reseed() For zone, you will access the random object through the zone object ex. zone->random.Int(0, 100); Int returns a random int between low and high Real returns a random double between low and high Roll(int) returns true if Int(0, 99) < required is true Roll(double) returns true if Real(0.0, 1.0) <= required is true
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@@ -54,20 +54,6 @@
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#include <errno.h>
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#endif
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static bool WELLRNG_init = false;
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static int state_i = 0;
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static unsigned int STATE[R];
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static unsigned int z0, z1, z2;
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unsigned int (*WELLRNG19937)(void);
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static unsigned int case_1 (void);
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static unsigned int case_2 (void);
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static unsigned int case_3 (void);
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static unsigned int case_4 (void);
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static unsigned int case_5 (void);
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static unsigned int case_6 (void);
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uint32 rnd_hash(time_t t, clock_t c);
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void oneseed(const uint32 seed);
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void CoutTimestamp(bool ms) {
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time_t rawtime;
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struct tm* gmt_t;
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@@ -179,41 +165,6 @@ const char * itoa(int num, char* a,int b) {
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}
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#endif
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/*
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* generate a random integer in the range low-high this
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* should be used instead of the rand()%limit method
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*/
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int MakeRandomInt(int low, int high)
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{
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if(low >= high)
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return(low);
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//return (rand()%(high-low+1) + (low));
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if(!WELLRNG_init) {
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WELLRNG_init = true;
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oneseed( rnd_hash( time(nullptr), clock() ) );
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WELLRNG19937 = case_1;
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}
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unsigned int randomnum = ((WELLRNG19937)());
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if(randomnum == 0xffffffffUL)
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return high;
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return int ((randomnum / (double)0xffffffffUL) * (high - low + 1) + low);
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}
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double MakeRandomFloat(double low, double high)
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{
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if(low >= high)
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return(low);
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//return (rand() / (double)RAND_MAX * (high - low) + low);
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if(!WELLRNG_init) {
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WELLRNG_init = true;
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oneseed( rnd_hash( time(nullptr), clock() ) );
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WELLRNG19937 = case_1;
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}
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return ((WELLRNG19937)() / (double)0xffffffffUL * (high - low) + low);
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}
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uint32 rnd_hash( time_t t, clock_t c )
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{
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// Get a uint32 from t and c
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@@ -239,111 +190,6 @@ uint32 rnd_hash( time_t t, clock_t c )
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return ( h1 + differ++ ) ^ h2;
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}
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void oneseed( const uint32 seed )
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{
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// Initialize generator state with seed
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// See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
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// In previous versions, most significant bits (MSBs) of the seed affect
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// only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
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register int j = 0;
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STATE[j] = seed & 0xffffffffUL;
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for (j = 1; j < R; j++)
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{
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STATE[j] = ( 1812433253UL * ( STATE[j-1] ^ (STATE[j-1] >> 30) ) + j ) & 0xffffffffUL;
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}
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}
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// WELL RNG code
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/* ***************************************************************************** */
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/* Copyright: Francois Panneton and Pierre L'Ecuyer, University of Montreal */
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/* Makoto Matsumoto, Hiroshima University */
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/* Notice: This code can be used freely for personal, academic, */
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/* or non-commercial purposes. For commercial purposes, */
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/* please contact P. L'Ecuyer at: lecuyer@iro.UMontreal.ca */
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/* A modified "maximally equidistributed" implementation */
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/* by Shin Harase, Hiroshima University. */
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/* ***************************************************************************** */
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unsigned int case_1 (void){
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// state_i == 0
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z0 = (VRm1Under & MASKL) | (VRm2Under & MASKU);
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z1 = MAT0NEG (-25, V0) ^ MAT0POS (27, VM1);
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z2 = MAT3POS (9, VM2) ^ MAT0POS (1, VM3);
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newV1 = z1 ^ z2;
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newV0Under = MAT1 (z0) ^ MAT0NEG (-9, z1) ^ MAT0NEG (-21, z2) ^ MAT0POS (21, newV1);
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state_i = R - 1;
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WELLRNG19937 = case_3;
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return (STATE[state_i] ^ (newVM2Over & BITMASK));
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}
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static unsigned int case_2 (void){
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// state_i == 1
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z0 = (VRm1 & MASKL) | (VRm2Under & MASKU);
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z1 = MAT0NEG (-25, V0) ^ MAT0POS (27, VM1);
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z2 = MAT3POS (9, VM2) ^ MAT0POS (1, VM3);
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newV1 = z1 ^ z2;
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newV0 = MAT1 (z0) ^ MAT0NEG (-9, z1) ^ MAT0NEG (-21, z2) ^ MAT0POS (21, newV1);
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state_i = 0;
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WELLRNG19937 = case_1;
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return (STATE[state_i] ^ (newVM2 & BITMASK));
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}
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static unsigned int case_3 (void){
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// state_i+M1 >= R
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z0 = (VRm1 & MASKL) | (VRm2 & MASKU);
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z1 = MAT0NEG (-25, V0) ^ MAT0POS (27, VM1Over);
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z2 = MAT3POS (9, VM2Over) ^ MAT0POS (1, VM3Over);
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newV1 = z1 ^ z2;
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newV0 = MAT1 (z0) ^ MAT0NEG (-9, z1) ^ MAT0NEG (-21, z2) ^ MAT0POS (21, newV1);
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state_i--;
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if (state_i + M1 < R)
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WELLRNG19937 = case_5;
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return (STATE[state_i] ^ (newVM2Over & BITMASK));
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}
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static unsigned int case_4 (void){
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// state_i+M3 >= R
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z0 = (VRm1 & MASKL) | (VRm2 & MASKU);
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z1 = MAT0NEG (-25, V0) ^ MAT0POS (27, VM1);
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z2 = MAT3POS (9, VM2) ^ MAT0POS (1, VM3Over);
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newV1 = z1 ^ z2;
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newV0 = MAT1 (z0) ^ MAT0NEG (-9, z1) ^ MAT0NEG (-21, z2) ^ MAT0POS (21, newV1);
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state_i--;
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if (state_i + M3 < R)
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WELLRNG19937 = case_6;
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return (STATE[state_i] ^ (newVM2 & BITMASK));
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}
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static unsigned int case_5 (void){
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// state_i+M2 >= R
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z0 = (VRm1 & MASKL) | (VRm2 & MASKU);
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z1 = MAT0NEG (-25, V0) ^ MAT0POS (27, VM1);
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z2 = MAT3POS (9, VM2Over) ^ MAT0POS (1, VM3Over);
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newV1 = z1 ^ z2;
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newV0 = MAT1 (z0) ^ MAT0NEG (-9, z1) ^ MAT0NEG (-21, z2) ^ MAT0POS (21, newV1);
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state_i--;
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if (state_i + M2 < R)
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WELLRNG19937 = case_4;
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return (STATE[state_i] ^ (newVM2Over & BITMASK));
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}
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static unsigned int case_6 (void){
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// 2 <= state_i <= (R - M3 - 1)
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z0 = (VRm1 & MASKL) | (VRm2 & MASKU);
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z1 = MAT0NEG (-25, V0) ^ MAT0POS (27, VM1);
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z2 = MAT3POS (9, VM2) ^ MAT0POS (1, VM3);
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newV1 = z1 ^ z2;
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newV0 = MAT1 (z0) ^ MAT0NEG (-9, z1) ^ MAT0NEG (-21, z2) ^ MAT0POS (21, newV1);
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state_i--;
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if (state_i == 1)
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WELLRNG19937 = case_2;
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return (STATE[state_i] ^ (newVM2 & BITMASK));
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}
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// end WELL RNG code
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float EQ13toFloat(int d)
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{
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return ( float(d)/float(1<<2));
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