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[Crash] Fix world repop crash (#4742)
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@@ -4661,16 +4661,20 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
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break;
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case ServerReload::Type::WorldRepop:
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entity_list.ClearAreas();
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parse->ReloadQuests();
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zone->Repop();
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if (zone && zone->IsLoaded()) {
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entity_list.ClearAreas();
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zone->Repop();
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}
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break;
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case ServerReload::Type::WorldWithRespawn:
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entity_list.ClearAreas();
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parse->ReloadQuests();
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zone->Repop();
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zone->ClearSpawnTimers();
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if (zone && zone->IsLoaded()) {
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entity_list.ClearAreas();
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zone->Repop();
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zone->ClearSpawnTimers();
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}
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break;
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case ServerReload::Type::ZonePoints:
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