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Numhits system revised
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@@ -323,6 +323,7 @@ struct StatBonuses {
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bool CriticalRegenDecay; // increase critical regen chance, decays based on spell level cast
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bool CriticalHealDecay; // increase critical heal chance, decays based on spell level cast
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bool CriticalDotDecay; // increase critical dot chance, decays based on spell level cast
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bool DivineAura; // invulnerability
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//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
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//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect
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