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[Spells] Added constant labeling to all StatBonuses that use as arrays. (#1485)
* constexpr labels added * more updates * more updates * completed * Update common.h * Namespace constants, few minor spelling tweaks Co-authored-by: Akkadius <akkadius1@gmail.com>
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+7
-7
@@ -862,10 +862,10 @@ int32 Merc::CalcMaxHP() {
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if (current_hp > max_hp)
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current_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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int hp_perc_cap = spellbonuses.HPPercCap[SBIndex::RESOURCE_PERCENT_CAP];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (current_hp > curHP_cap || (spellbonuses.HPPercCap[1] && current_hp > spellbonuses.HPPercCap[1]))
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if (current_hp > curHP_cap || (spellbonuses.HPPercCap[SBIndex::RESOURCE_AMOUNT_CAP] && current_hp > spellbonuses.HPPercCap[SBIndex::RESOURCE_AMOUNT_CAP]))
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current_hp = curHP_cap;
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}
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@@ -904,10 +904,10 @@ int32 Merc::CalcMaxMana()
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current_mana = max_mana;
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}
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int mana_perc_cap = spellbonuses.ManaPercCap[0];
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int mana_perc_cap = spellbonuses.ManaPercCap[SBIndex::RESOURCE_PERCENT_CAP];
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if(mana_perc_cap) {
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int curMana_cap = (max_mana * mana_perc_cap) / 100;
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if (current_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && current_mana > spellbonuses.ManaPercCap[1]))
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if (current_mana > curMana_cap || (spellbonuses.ManaPercCap[SBIndex::RESOURCE_AMOUNT_CAP] && current_mana > spellbonuses.ManaPercCap[SBIndex::RESOURCE_AMOUNT_CAP]))
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current_mana = curMana_cap;
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}
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@@ -999,10 +999,10 @@ void Merc::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap[0];
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int end_perc_cap = spellbonuses.EndPercCap[SBIndex::RESOURCE_PERCENT_CAP];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[SBIndex::RESOURCE_AMOUNT_CAP] && cur_end > spellbonuses.EndPercCap[SBIndex::RESOURCE_AMOUNT_CAP]))
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cur_end = curEnd_cap;
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}
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}
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@@ -1624,7 +1624,7 @@ void Merc::AI_Process() {
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}
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}
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int16 ExtraAttackChanceBonus = spellbonuses.ExtraAttackChance[0] + itembonuses.ExtraAttackChance[0] + aabonuses.ExtraAttackChance[0];
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int16 ExtraAttackChanceBonus = spellbonuses.ExtraAttackChance[SBIndex::EXTRA_ATTACK_CHANCE] + itembonuses.ExtraAttackChance[SBIndex::EXTRA_ATTACK_CHANCE] + aabonuses.ExtraAttackChance[SBIndex::EXTRA_ATTACK_CHANCE];
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if (GetTarget() && ExtraAttackChanceBonus) {
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if(zone->random.Roll(ExtraAttackChanceBonus))
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