Updated npc spell types to 32-bit mask

This commit is contained in:
Uleat
2017-02-09 17:57:55 -05:00
parent d3dff3760a
commit 38651258fc
12 changed files with 54 additions and 47 deletions
+2 -2
View File
@@ -54,7 +54,7 @@ typedef struct {
} NPCProximity;
struct AISpells_Struct {
uint16 type; // 0 = never, must be one (and only one) of the defined values
uint32 type; // 0 = never, must be one (and only one) of the defined values
uint16 spellid; // <= 0 = no spell
int16 manacost; // -1 = use spdat, -2 = no cast time
uint32 time_cancast; // when we can cast this spell next
@@ -453,7 +453,7 @@ protected:
uint32* pDontCastBefore_casting_spell;
std::vector<AISpells_Struct> AIspells;
bool HasAISpell;
virtual bool AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes);
virtual bool AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes);
virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
AISpellsVar_Struct AISpellVar;
int16 GetFocusEffect(focusType type, uint16 spell_id);