Merge upstream/master to incorporate EQEmu fixes

Resolve CMake style conflict in common/CMakeLists.txt by adopting
the lowercase CMake command style used consistently throughout
the upstream codebase.
This commit is contained in:
Claude
2026-01-24 05:02:16 +00:00
1869 changed files with 10045 additions and 67384 deletions
+52 -54
View File
@@ -1,62 +1,60 @@
#include "../common/eqemu_logsys.h"
#include "../common/extprofile.h"
#include "../common/rulesys.h"
#include "../common/strings.h"
#include "client.h"
#include "corpse.h"
#include "groups.h"
#include "merc.h"
#include "zone.h"
#include "zonedb.h"
#include "aura.h"
#include "../common/repositories/blocked_spells_repository.h"
#include "../common/repositories/character_tribute_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/repositories/character_disciplines_repository.h"
#include "../common/repositories/npc_types_repository.h"
#include "../common/repositories/character_bind_repository.h"
#include "../common/repositories/character_pet_buffs_repository.h"
#include "../common/repositories/character_pet_inventory_repository.h"
#include "../common/repositories/character_pet_info_repository.h"
#include "../common/repositories/character_buffs_repository.h"
#include "../common/repositories/character_languages_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/repositories/spawn2_disabled_repository.h"
#include "../common/repositories/character_leadership_abilities_repository.h"
#include "../common/repositories/character_material_repository.h"
#include "../common/repositories/character_memmed_spells_repository.h"
#include "../common/repositories/character_spells_repository.h"
#include "../common/repositories/character_skills_repository.h"
#include "../common/repositories/character_potionbelt_repository.h"
#include "../common/repositories/character_bandolier_repository.h"
#include "../common/repositories/character_currency_repository.h"
#include "../common/repositories/character_alternate_abilities_repository.h"
#include "../common/repositories/character_auras_repository.h"
#include "../common/repositories/character_alt_currency_repository.h"
#include "../common/repositories/character_item_recast_repository.h"
#include "../common/repositories/account_repository.h"
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/object_contents_repository.h"
#include "../common/repositories/mercs_repository.h"
#include "../common/repositories/merc_buffs_repository.h"
#include "../common/repositories/merc_inventory_repository.h"
#include "../common/repositories/merc_subtypes_repository.h"
#include "../common/repositories/npc_types_tint_repository.h"
#include "../common/repositories/merchantlist_temp_repository.h"
#include "../common/repositories/character_exp_modifiers_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/repositories/character_corpses_repository.h"
#include "../common/repositories/character_corpse_items_repository.h"
#include "../common/repositories/zone_repository.h"
#include "../common/repositories/trader_repository.h"
#include "../common/repositories/character_evolving_items_repository.h"
#include "common/eqemu_logsys.h"
#include "common/extprofile.h"
#include "common/repositories/account_repository.h"
#include "common/repositories/blocked_spells_repository.h"
#include "common/repositories/character_alt_currency_repository.h"
#include "common/repositories/character_alternate_abilities_repository.h"
#include "common/repositories/character_auras_repository.h"
#include "common/repositories/character_bandolier_repository.h"
#include "common/repositories/character_bind_repository.h"
#include "common/repositories/character_buffs_repository.h"
#include "common/repositories/character_corpse_items_repository.h"
#include "common/repositories/character_corpses_repository.h"
#include "common/repositories/character_currency_repository.h"
#include "common/repositories/character_data_repository.h"
#include "common/repositories/character_data_repository.h"
#include "common/repositories/character_disciplines_repository.h"
#include "common/repositories/character_evolving_items_repository.h"
#include "common/repositories/character_exp_modifiers_repository.h"
#include "common/repositories/character_item_recast_repository.h"
#include "common/repositories/character_languages_repository.h"
#include "common/repositories/character_leadership_abilities_repository.h"
#include "common/repositories/character_material_repository.h"
#include "common/repositories/character_memmed_spells_repository.h"
#include "common/repositories/character_pet_buffs_repository.h"
#include "common/repositories/character_pet_info_repository.h"
#include "common/repositories/character_pet_inventory_repository.h"
#include "common/repositories/character_potionbelt_repository.h"
#include "common/repositories/character_skills_repository.h"
#include "common/repositories/character_spells_repository.h"
#include "common/repositories/character_tribute_repository.h"
#include "common/repositories/criteria/content_filter_criteria.h"
#include "common/repositories/merc_buffs_repository.h"
#include "common/repositories/merc_inventory_repository.h"
#include "common/repositories/merc_subtypes_repository.h"
#include "common/repositories/merchantlist_temp_repository.h"
#include "common/repositories/mercs_repository.h"
#include "common/repositories/npc_types_repository.h"
#include "common/repositories/npc_types_tint_repository.h"
#include "common/repositories/object_contents_repository.h"
#include "common/repositories/respawn_times_repository.h"
#include "common/repositories/spawn2_disabled_repository.h"
#include "common/repositories/trader_repository.h"
#include "common/repositories/zone_repository.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include "zone/aura.h"
#include "zone/client.h"
#include "zone/corpse.h"
#include "zone/groups.h"
#include "zone/merc.h"
#include "zone/zone.h"
#include "fmt/format.h"
#include <ctime>
#include <iostream>
#include <fmt/format.h>
extern Zone* zone;