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Merge upstream/master to incorporate EQEmu fixes
Resolve CMake style conflict in common/CMakeLists.txt by adopting the lowercase CMake command style used consistently throughout the upstream codebase.
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+43
-57
@@ -18,63 +18,57 @@
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*
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*/
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#define DONT_SHARED_OPCODES
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#define PLATFORM_ZONE 1
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#include "common/crash.h"
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#include "common/database/database_update.h"
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#include "common/eq_packet_structs.h"
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#include "common/eq_stream_ident.h"
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#include "common/eqemu_logsys.h"
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#include "common/events/player_event_logs.h"
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#include "common/evolving_items.h"
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#include "common/file.h"
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#include "common/guilds.h"
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#include "common/memory_mapped_file.h"
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#include "common/misc.h"
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#include "common/mutex.h"
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#include "common/net/eqstream.h"
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#include "common/opcodemgr.h"
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#include "common/patches/patches.h"
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#include "common/path_manager.h"
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#include "common/platform/posix/include_pthreads.h"
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#include "common/profanity_manager.h"
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#include "common/rulesys.h"
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#include "common/skill_caps.h"
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#include "common/spdat.h"
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#include "common/strings.h"
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#include "common/timer.h"
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#include "zone/api_service.h"
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#include "zone/bot_command.h"
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#include "zone/command.h"
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#include "zone/embparser.h"
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#include "zone/guild_mgr.h"
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#include "zone/lua_parser.h"
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#include "zone/masterentity.h"
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#include "zone/npc_scale_manager.h"
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#include "zone/queryserv.h"
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#include "zone/quest_parser_collection.h"
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#include "zone/questmgr.h"
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#include "zone/task_manager.h"
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#include "zone/titles.h"
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#include "zone/worldserver.h"
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#include "zone/zone_cli.h"
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#include "zone/zone_config.h"
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#include "zone/zone_event_scheduler.h"
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#include "zone/zone.h"
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#include "zone/zonedb.h"
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#include "../common/global_define.h"
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#include "../common/timer.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/patches/patches.h"
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#include "../common/rulesys.h"
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#include "../common/profanity_manager.h"
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#include "../common/strings.h"
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#include "../common/crash.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/spdat.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/misc.h"
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#include "api_service.h"
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#include "zone_config.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "zone.h"
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#include "queryserv.h"
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#include "command.h"
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#include "bot_command.h"
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#include "zonedb.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "task_manager.h"
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#include "quest_parser_collection.h"
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#include "embparser.h"
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#include "../common/evolving_items.h"
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#include "lua_parser.h"
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#include "questmgr.h"
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#include "npc_scale_manager.h"
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#include "../common/net/eqstream.h"
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#include <signal.h>
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#include <chrono>
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#include <csignal>
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#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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#ifdef _WINDOWS
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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volatile bool RunLoops = true;
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#ifdef __FreeBSD__
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#include <pthread_np.h>
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@@ -82,14 +76,6 @@ volatile bool RunLoops = true;
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extern volatile bool is_zone_loaded;
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#include "zone_event_scheduler.h"
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#include "../common/file.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/path_manager.h"
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#include "../common/database/database_update.h"
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#include "../common/skill_caps.h"
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#include "zone_cli.h"
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EntityList entity_list;
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WorldServer worldserver;
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uint32 numclients = 0;
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