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Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types. These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs. Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit. Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details. *NPC's can now do critical heals / damage spells if bonus is applied from table. Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
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@@ -55,9 +55,36 @@ int32 NPC::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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else
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value -= target->GetFcDamageAmtIncoming(this, spell_id)/spells[spell_id].buffduration;
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}
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value += dmg*SpellFocusDMG/100;
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if (AI_HasSpellsEffects()){
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int16 chance = 0;
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int ratio = 0;
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if (spells[spell_id].buffduration == 0) {
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chance += spellbonuses.CriticalSpellChance + spellbonuses.FrenziedDevastation;
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if (chance && MakeRandomInt(1,100) <= chance){
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ratio += spellbonuses.SpellCritDmgIncrease + spellbonuses.SpellCritDmgIncNoStack;
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value += (value*ratio)/100;
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entity_list.MessageClose_StringID(this, true, 100, MT_SpellCrits, OTHER_CRIT_BLAST, GetCleanName(), itoa(-value));
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}
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}
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else {
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chance += spellbonuses.CriticalDoTChance;
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if (chance && MakeRandomInt(1,100) <= chance){
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ratio += spellbonuses.DotCritDmgIncrease;
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value += (value*ratio)/100;
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}
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}
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}
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return value;
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}
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@@ -254,6 +281,21 @@ int32 NPC::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
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value += value*target->GetHealRate(spell_id, this)/100;
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}
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//Allow for critical heal chance if NPC is loading spell effect bonuses.
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if (AI_HasSpellsEffects()){
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if(spells[spell_id].buffduration < 1) {
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if(spellbonuses.CriticalHealChance && (MakeRandomInt(0,99) < spellbonuses.CriticalHealChance)) {
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value = value*2;
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entity_list.MessageClose_StringID(this, true, 100, MT_SpellCrits, OTHER_CRIT_HEAL, GetCleanName(), itoa(value));
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}
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}
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else if(spellbonuses.CriticalHealOverTime && (MakeRandomInt(0,99) < spellbonuses.CriticalHealOverTime)) {
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value = value*2;
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}
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}
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return value;
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}
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