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Update UF packet stuff to have 30 BUFF_COUNT
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@ -1870,7 +1870,7 @@ namespace UF
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OUT(thirst_level);
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OUT(thirst_level);
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OUT(hunger_level);
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OUT(hunger_level);
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//PS this needs to be figured out more; but it was 'good enough'
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//PS this needs to be figured out more; but it was 'good enough'
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for (r = 0; r < structs::BUFF_COUNT; r++)
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for (r = 0; r < BUFF_COUNT; r++)
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{
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{
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if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
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if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
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{
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{
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@ -26,7 +26,7 @@ namespace UF
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namespace structs {
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namespace structs {
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static const uint32 BUFF_COUNT = 25;
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static const uint32 BUFF_COUNT = 30;
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/*
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/*
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** Compiler override to ensure
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** Compiler override to ensure
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@ -958,8 +958,7 @@ struct PlayerProfile_Struct
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/*07880*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07880*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07884*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07884*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07888*/ uint32 hunger_level; // Food (ticks till next eat)
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/*07888*/ uint32 hunger_level; // Food (ticks till next eat)
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/*07892*/ SpellBuff_Struct buffs[BUFF_COUNT]; // [1900] Buffs currently on the player (30 Max) - (Each Size 76)
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/*07892*/ SpellBuff_Struct buffs[BUFF_COUNT]; // [2280] Buffs currently on the player (30 Max) - (Each Size 76)
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/*09792*/ uint8 unknown09792[380]; // BUFF_COUNT has been left at 25. These are the extra 5 buffs in Underfoot
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/*10172*/ Disciplines_Struct disciplines; // [400] Known disciplines
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/*10172*/ Disciplines_Struct disciplines; // [400] Known disciplines
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/*10972*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (UNIX Time of last use)
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/*10972*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (UNIX Time of last use)
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/*11052*/ uint8 unknown11052[160]; // Some type of Timers
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/*11052*/ uint8 unknown11052[160]; // Some type of Timers
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@ -2167,9 +2166,7 @@ struct GroupFollow_Struct { // Underfoot Follow Struct
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struct InspectBuffs_Struct {
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struct InspectBuffs_Struct {
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/*000*/ uint32 spell_id[BUFF_COUNT];
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/*000*/ uint32 spell_id[BUFF_COUNT];
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/*100*/ uint32 filler100[5]; // BUFF_COUNT is really 30...
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/*120*/ int32 tics_remaining[BUFF_COUNT];
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/*120*/ int32 tics_remaining[BUFF_COUNT];
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/*220*/ uint32 filler220[5]; // BUFF_COUNT is really 30...
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};
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};
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