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Rework combat to make use of a struct to fix some bugs
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+6
-16
@@ -4426,15 +4426,10 @@ void Merc::DoClassAttacks(Mob *target) {
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if(zone->random.Int(0, 100) > 25) //tested on live, warrior mobs both kick and bash, kick about 75% of the time, casting doesn't seem to make a difference.
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{
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DoAnim(animKick);
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int32 dmg = 0;
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int32 dmg = GetBaseSkillDamage(EQEmu::skills::SkillKick);
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
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dmg = -5;
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}
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else{
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if (target->CheckHitChance(this, EQEmu::skills::SkillKick, 0))
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dmg = GetBaseSkillDamage(EQEmu::skills::SkillKick, GetTarget());
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}
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0)
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dmg = DMG_INVULNERABLE;
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reuse = KickReuseTime * 1000;
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DoSpecialAttackDamage(target, EQEmu::skills::SkillKick, dmg, 1, -1, reuse);
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@@ -4443,15 +4438,10 @@ void Merc::DoClassAttacks(Mob *target) {
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else
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{
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DoAnim(animTailRake);
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int32 dmg = 0;
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int32 dmg = GetBaseSkillDamage(EQEmu::skills::SkillBash);
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
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dmg = -5;
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}
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else{
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if (target->CheckHitChance(this, EQEmu::skills::SkillBash, 0))
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dmg = GetBaseSkillDamage(EQEmu::skills::SkillBash, GetTarget());
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}
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0)
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dmg = DMG_INVULNERABLE;
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reuse = BashReuseTime * 1000;
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DoSpecialAttackDamage(target, EQEmu::skills::SkillBash, dmg, 1, -1, reuse);
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