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Rework combat to make use of a struct to fix some bugs
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@@ -267,7 +267,6 @@ public:
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void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage);
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void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override);
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void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time);
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void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time, bool hit_chance);
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void DoThrowingAttackDmg(Lua_Mob other);
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void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon);
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void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item);
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