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Rework combat to make use of a struct to fix some bugs
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+4
-7
@@ -392,15 +392,12 @@ RULE_BOOL(Spells, NPCInnateProcOverride, true) // NPC innate procs override the
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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RULE_INT(Combat, MeleeBaseCritChance, 0) //The base crit chance for non warriors, NOTE: This will apply to NPCs as well
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RULE_INT(Combat, WarBerBaseCritChance, 3) //The base crit chance for warriors and berserkers, only applies to clients
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RULE_INT(Combat, BerserkBaseCritChance, 6) //The bonus base crit chance you get when you're berserk
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RULE_INT(Combat, PetBaseCritChance, 0) // Pet Base crit chance
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RULE_INT(Combat, NPCBashKickLevel, 6) //The level that npcs can KICK/BASH
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RULE_INT(Combat, NPCBashKickStunChance, 15) //Percent chance that a bash/kick will stun
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RULE_INT(Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
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RULE_INT(Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
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RULE_INT(Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
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RULE_INT(Combat, ClientBaseCritChance, 0) //The base crit chance for all clients, this will stack with warrior's/zerker's crit chance.
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RULE_INT(Combat, MeleeCritDifficulty, 8900) // lower is easier
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RULE_INT(Combat, ArcheryCritDifficulty, 3400) // lower is easier
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RULE_INT(Combat, ThrowingCritDifficulty, 1100) // lower is easier
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RULE_BOOL(Combat, UseIntervalAC, true)
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RULE_INT(Combat, PetAttackMagicLevel, 30)
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RULE_BOOL(Combat, EnableFearPathing, true)
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