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LoadAdventureTemplate converted to QueryDatabase
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87efd22394
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@ -639,67 +639,56 @@ AdventureTemplate *AdventureManager::GetAdventureTemplate(int id)
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bool AdventureManager::LoadAdventureTemplates()
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if(database.RunQuery(query,MakeAnyLenString(&query,"SELECT id, zone, zone_version, "
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std::string query = "SELECT id, zone, zone_version, "
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"is_hard, min_level, max_level, type, type_data, type_count, assa_x, "
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"assa_y, assa_z, assa_h, text, duration, zone_in_time, win_points, lose_points, "
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"theme, zone_in_zone_id, zone_in_x, zone_in_y, zone_in_object_id, dest_x, dest_y,"
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" dest_z, dest_h, graveyard_zone_id, graveyard_x, graveyard_y, graveyard_z, "
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"graveyard_radius FROM adventure_template"), errbuf, &result))
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{
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while((row = mysql_fetch_row(result)))
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{
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uint8 x = 0;
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AdventureTemplate *t = new AdventureTemplate;
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t->id = atoi(row[x++]);
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strcpy(t->zone, row[x++]);
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t->zone_version = atoi(row[x++]);
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t->is_hard = atoi(row[x++]);
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t->min_level = atoi(row[x++]);
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t->max_level = atoi(row[x++]);
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t->type = atoi(row[x++]);
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t->type_data = atoi(row[x++]);
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t->type_count = atoi(row[x++]);
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t->assa_x = atof(row[x++]);
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t->assa_y = atof(row[x++]);
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t->assa_z = atof(row[x++]);
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t->assa_h = atof(row[x++]);
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strn0cpy(t->text, row[x++], sizeof(t->text));
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t->duration = atoi(row[x++]);
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t->zone_in_time = atoi(row[x++]);
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t->win_points = atoi(row[x++]);
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t->lose_points = atoi(row[x++]);
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t->theme = atoi(row[x++]);
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t->zone_in_zone_id = atoi(row[x++]);
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t->zone_in_x = atof(row[x++]);
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t->zone_in_y = atof(row[x++]);
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t->zone_in_object_id = atoi(row[x++]);
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t->dest_x = atof(row[x++]);
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t->dest_y = atof(row[x++]);
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t->dest_z = atof(row[x++]);
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t->dest_h = atof(row[x++]);
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t->graveyard_zone_id = atoi(row[x++]);
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t->graveyard_x = atof(row[x++]);
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t->graveyard_y = atof(row[x++]);
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t->graveyard_z = atof(row[x++]);
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t->graveyard_radius = atof(row[x++]);
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adventure_templates[t->id] = t;
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}
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mysql_free_result(result);
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safe_delete_array(query);
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return true;
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}
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else
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{
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::LoadAdventures: %s (%s)", query, errbuf);
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safe_delete_array(query);
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"theme, zone_in_zone_id, zone_in_x, zone_in_y, zone_in_object_id, dest_x, dest_y, "
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"dest_z, dest_h, graveyard_zone_id, graveyard_x, graveyard_y, graveyard_z, "
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"graveyard_radius FROM adventure_template";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::LoadAdventures: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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AdventureTemplate *aTemplate = new AdventureTemplate;
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aTemplate->id = atoi(row[0]);
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strcpy(aTemplate->zone, row[1]);
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aTemplate->zone_version = atoi(row[2]);
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aTemplate->is_hard = atoi(row[3]);
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aTemplate->min_level = atoi(row[4]);
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aTemplate->max_level = atoi(row[5]);
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aTemplate->type = atoi(row[6]);
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aTemplate->type_data = atoi(row[7]);
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aTemplate->type_count = atoi(row[8]);
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aTemplate->assa_x = atof(row[9]);
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aTemplate->assa_y = atof(row[10]);
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aTemplate->assa_z = atof(row[11]);
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aTemplate->assa_h = atof(row[12]);
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strn0cpy(aTemplate->text, row[13], sizeof(aTemplate->text));
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aTemplate->duration = atoi(row[14]);
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aTemplate->zone_in_time = atoi(row[15]);
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aTemplate->win_points = atoi(row[16]);
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aTemplate->lose_points = atoi(row[17]);
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aTemplate->theme = atoi(row[18]);
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aTemplate->zone_in_zone_id = atoi(row[19]);
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aTemplate->zone_in_x = atof(row[20]);
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aTemplate->zone_in_y = atof(row[21]);
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aTemplate->zone_in_object_id = atoi(row[22]);
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aTemplate->dest_x = atof(row[23]);
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aTemplate->dest_y = atof(row[24]);
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aTemplate->dest_z = atof(row[25]);
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aTemplate->dest_h = atof(row[26]);
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aTemplate->graveyard_zone_id = atoi(row[27]);
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aTemplate->graveyard_x = atof(row[28]);
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aTemplate->graveyard_y = atof(row[29]);
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aTemplate->graveyard_z = atof(row[30]);
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aTemplate->graveyard_radius = atof(row[31]);
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adventure_templates[aTemplate->id] = aTemplate;
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}
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return true;
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}
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bool AdventureManager::LoadAdventureEntries()
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